| What about something like this? Press keys 1 to 6. 
 
 
Type CUBE
 Field ent,x#,y#,z#
End Type
;setup scene
Graphics3D 640,480,0,2
SetBuffer BackBuffer()
camera=CreateCamera()
PositionEntity camera,0,20,0
light=CreateLight()
RotateEntity light,90,0,0
For id=1 To 7
 temp.CUBE=New CUBE
 temp\ent=CreateCube()
 temp\x#=Rand(-20,20)
 temp\z#=Rand(-20,20)
 PositionEntity temp\ent,temp\x#,EntityY(temp\ent),temp\z#
Next
player.CUBE=Last cube
player\x#=0
player\z#=0
PositionEntity player\ent,player\x#,EntityY(player\ent),player\z#
;main
While Not KeyDown(1)
 do=0
 If KeyDown(2) Then do=1 
 If KeyDown(3) Then do=2
 If KeyDown(4) Then do=3
 If KeyDown(5) Then do=4
 If KeyDown(6) Then do=5
 If KeyDown(7) Then do=6
 PointEntity camera,player\ent
 If do=1
  temp.CUBE=First cube
  PointEntity player\ent,temp\ent
  MoveEntity player\ent,0,0,0.1
 ElseIf do=2
  temp.CUBE=First cube
  temp.CUBE=After temp
  PointEntity player\ent,temp\ent
  MoveEntity player\ent,0,0,0.1
 ElseIf do=3
  temp.CUBE=First cube
  For id=1 To 2 : temp.CUBE=After temp : Next
  PointEntity player\ent,temp\ent
  MoveEntity player\ent,0,0,0.1
 ElseIf do=4
  temp.CUBE=First cube
  For id=1 To 3 : temp.CUBE=After temp : Next
  PointEntity player\ent,temp\ent
  MoveEntity player\ent,0,0,0.1
 ElseIf do=5
  temp.CUBE=First cube
  For id=1 To 4 : temp.CUBE=After temp : Next
  PointEntity player\ent,temp\ent
  MoveEntity player\ent,0,0,0.1
 ElseIf do=6
  temp.CUBE=First cube
  For id=1 To 5 : temp.CUBE=After temp : Next
  PointEntity player\ent,temp\ent
  MoveEntity player\ent,0,0,0.1
 EndIf
 RenderWorld
 Flip
Wend 
 
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