converning the .label clause
Blitz3D Forums/Blitz3D Programming/converning the .label clause
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I think it's great to be able to still place labels in code and to use those for pointing a Restore, Gosub or Goto at. But, I was wondering if anyone found a way to get the address of that label. Next, I wish to know if anyone ever performed a Goto / Gosub / Restore using your own memory address or a bank address. |
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You can't jump to your own memory/bank address, nor get its address. [ignore at leisure]Death to Goto[/ignore] |