ScaleMesh and Animated B3D Models
Blitz3D Forums/Blitz3D Programming/ScaleMesh and Animated B3D Models| 
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| When I use my model with LoadMesh command, scalemesh works just fine with it but when I load it using LoadAnimMesh, it screws some parts of the model. I can't use ScaleEntity cause Swift Shadow System doesn't allow me to do so. Is there a solution for this? | 
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| That sucks. I thought his system would keep track of scaleentity some how. Have you tried scaling it in the modeller, by the amount you scale it in blitz? | 
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| What if I want to scale it dynamically? Is it impossible? Is it a bug? | 
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| it's to do with the skeleton i think. | 
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| ..when you say model you means what?? Animated character(caster) or your level(receiver)? | 
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| I mean the animated characters. | 
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| ..its working fine here...I just tried now..however, be sure that you grabing animated root you animating(if your exported character has exported Scene root)... | 
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| If you use skeleton than you can try with getchild function. Like this: mymesh =loadanimmesh("blabla.b3d") mychild=getchild (mymesh,"mesh name in 3d edtior") scaleentity mychild,10,10,10 you can use it for texturing it too. Let me know if this work.. Aza | 
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| You can loop through all the child entities and scaling them by hand, although I'm not sure if the relative positions of the child entities will be correct. |