Server Collisions
Blitz3D Forums/Blitz3D Programming/Server Collisions| 
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| Hello, How can a server detect collisions from an entity's position and it's collision box without having the 3D view ? Thanks, Axel. | 
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| Just don't call renderworld. UpdateWorld is the only command you need to perform collisions and animate your entities. Other than that, your talking about some pretty hard math. | 
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| For easeiness you should do all the collision detection on the client machine. Send the server the resultant player position/rotation and that way you don't have to worry about the already very busy server doing all that extra maths. |