MAV (Debug point to RenderWorld
Blitz3D Forums/Blitz3D Programming/MAV (Debug point to RenderWorld| 
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| Why I receive MAV and Debug Points to RenderWorld ? This happens with some 3d models... | 
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| Probably too many vertices.  65,535 limit. | 
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| There is a good chance that the model has too many verts/polys.  Iirc blitz's surfaces can only hold 32k or 64k verts depending on your graphics card.  This may be a dx7 limit. | 
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| Thank you for your fast reply, The limit of vertices is "per model" right ? | 
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| I believe so, yes. | 
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|  The limit of vertices is "per model" right ?   I think it is "per surface". | 
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| Thank you all... Regards... |