SubtractMesh?
Blitz3D Forums/Blitz3D Programming/SubtractMesh?| 
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| I know that there's an AddMesh() command and use it to build characters.  But I've searched the code archives for a "SubtractMesh" function and haven't found one.  Most high-end modeller programs have a "subtractmesh" or "boolean" tool to remove a section from a mesh.  I would absolutely love one of these for explosive damage or other uses (I've made a crater function for terrains, but it obviously doesn't work on meshes).  But I admit, I am no good with vertex commands. | 
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| Making a subtract mesh command work in real time at a decent framerate would be quite hard. | 
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| Perhaps, but it wouldn't need to be precise. | 
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| Well, I finally found it in the depths of the code archives!  But you're right, it is incredibally slow (I'll work on it!). | 
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| Hey can u post a link... I cant find it :( | 
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| http://blitzbasic.com/codearcs/codearcs.php?code=560 |