My first code in Blitz3D is my "game of life"
Blitz3D Forums/Blitz3D Programming/My first code in Blitz3D is my "game of life"
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My first code I am just writting in blitz3D is my "game of life" from John Conway's idea. It is still unfinished (not sure if I will finished it lol) I am still nobby in blitz3D, and I dont know all commands of blitz3D and I only make code for enjoy, I am not a programmer. I had some knoledge of basic, but for example types are new for me and I have to tray to understand them more time still. But a lot of others commands I can understand perfectly. But I show my first code I am using for experiment with blitz3D I myself. |
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hmmm... this looks farmiliar but I cant quite place it... what are the rules of said "life"? |
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You can find rules of game of life in http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life in wikipedia and a loooooot of pages in web. My demo use John Conway rules, but there are thousands of other rules, variations, colours, etc. Other interesting links for to get goods ideas are; http://pentadecathlon.com/lifenews/2006/03/colored_life.html http://www.mirekw.com/ca/mjcell/mjcell.html http://www.mirekw.com/ca/rullex_gene.html I will try to make cells whith colours in next code. I seems to be easy... If a cell lives more than X generation chage color to X -color etc. I would like create new variations, but sees to be all is discovered and it is difficult to create news ideas for this life simulation. Another ideas which are in my head are about show another status of cells (for example, detect if a cell is agresive or has hungry (hehe), etc) but I havent those things still clear. |
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ok thanks I found an interesting sight with a lot of patterns on it here http://www.math.com/students/wonders/life/life.html very interesting :) good luck with the hungry and agresive cells a 3d version of this would be interesting :) This would be very useful for modeling plant life on level terrain if you add a few random factors :) |
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good luck with the hungry and agresive cells Thanks a lot, I will need hehe |
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haha ur welcome... wow this is amazing... look what happened when I was just messin around with the online version... haha really cool unknown pattern here is a pic edit after a little research i found that this has already been discovered :( ![]() |
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Remember that "this" life is not "true life", but a pinxels or squares copied to screen hahahahahaha |
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I made a gilderspacegun some days ago (I have not discovered this pattern, I only make code to generate it by mean "datas"). A kind of gun shoot ships forever :) see. ; Ejemplo del juego de la vida 9-12-98 ; gilderspacegun Graphics 640,480,16,2 tx=110 ty=110 ; puntos X Y Izquierda-arriba px=0 py=0 ;timer = CreateTimer(3) Dim g1(tx,ty) Dim g2(tx,ty) generacion=0 ;Set buffer to back buffer SetBuffer BackBuffer() Cls Restore gilderspacegun For x=px To tx For y=py To ty Read g1(y,x) Next Next Gosub start Repeat For x=px+1 To tx-1+px For y=py+1 To ty-1+py c=0 For x1=px-1 To 1+px For y1=py-1 To 1+px If x1<>0 Or y1<>0 c=c+g1(x+x1,y+y1) EndIf Next Next If c<2 Or c>3 ; si la celula <2 Or c>3 la elimina c=0 Goto tal EndIf If c=2 c=g1(x,y) Goto tal EndIf c=1 .tal g2(x,y)=c If c=0 Then Color 30,100,100 Plot x*2,y*2 Color 0,255,0 Next Next For x=px+1 To tx-1+px For y=py+1 To ty-1+py g1(x,y)=g2(x,y) Next Next generacion=generacion+1 Gosub info ;WaitTimer timer Flip Until KeyHit(1) End .info Color 0,0,0 Rect 0,465,639,479 Color 244,214,210 ; draw New message Text 0,465,"Generation: "+Str$(generacion)+" " Text 370,465," Z =Stop - X = continue " .up Color 244,214,210 If stp=True Then Text 140,465,"Simulation activated..." If KeyHit(44)=True Then stp=True ; z If KeyHit(45)=True Then stp=False ; x If stp=True Goto up Return .start For x=px+1 To tx-1+px For y=py+1 To ty-1+py If g1(x,y)=1 Then Color 0,255,0 Plot x*2,y*2 EndIf If g1(x,y)=0 Then Color 30,100,100 Plot x*2,y*2 EndIf Next Next Color 0,255,0 ; Vuelve al color original Text 250,165, "Press Any Key To Start" Flip WaitKey Return .gilderspacegun Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 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Nice ;) |