BlitzPlay Pro
Blitz3D Forums/Blitz3D Programming/BlitzPlay Pro| 
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| Sorry to post this here, the forums for Bplay look to have been dead for some time.  Im fighting an issue on my server, where if a player drops out properly (via quiting game and endind the session on their end) all is well, but if they lag out.  50% of the time, the server goes unresponsive, no code breaks or runtime errors, it just locks up and I have to stop it via taskmanager. Any Blitzplay users have any information on this ? | 
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| Disregard these posts, been fighting this for hours. 13 minutes after I post for help I figure it out. Thanks | 
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| Could you perhaps share what you figured out, for the sake of posterity? | 
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| Well , a few things.  One I have a lobby set up , so a player with a special name is created , gathers server info then disconnects.  I was using BP_ENDSESSSION on the client side, after a ping report.. I guess this isnt required, also I had a constant message type mispelled, so that Blitzlay was accessing the case branch anytime the value was 0, instead of the intended 21 value. meaning it was like this Const MsgSpecialPackt=21 <-- missing E and on the server it was Case MsgSpecialPacket After fixing those two things, it seems to be working properly. | 
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| Excellent.  Thankyou.  :o) |