Rect / Oval with LockBuffer
Blitz3D Forums/Blitz3D Programming/Rect / Oval with LockBuffer
| ||
Hi all, I just wonder why do the commands Rect and Oval NOT work within a LockBuffer/Unlockbuffer block while Line does work? That works: Graphics3D 640,480 SetBuffer BackBuffer() While Not KeyHit(1) Rect 100,100,50,50,1 Line 200,200,100,100 Flip Wend That doesn't (regarding the Rect): Graphics3D 640,480 SetBuffer BackBuffer() While Not KeyHit(1) LockBuffer BackBuffer() Rect 100,100,50,50,1 Line 200,200,100,100 UnlockBuffer BackBuffer() Flip Wend |
| ||
I think the reason could be, that line uses WritePixel internally, and Oval and Rect don't. But it is just a guess. |
| ||
From what I recall you cannot use Oval and Rect with lockbuffer, but you can draw your own quite fast with a simple function. Watch drawing an oval though... if you draw outside the buffer limits your looking at a crash I am surprised that line works.. perhaps Warner is correct on that one cheers |
| ||
Warner is correct AFAIR. Originally Line, Rect and Oval all used Windows built in functions, but later Line was rewritten to make it much faster. |
| ||
Thx guys! |