Water/Terrain Z-Axis
Blitz3D Forums/Blitz3D Programming/Water/Terrain Z-Axis| 
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| Did anyone come up with a solution for the water and terrain fighting?  I've finally got some super terrain going and i'm wondering if anyone finally solved this or has any pointers?  I tried WBuffer True and no dice. | 
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| What works for me is using a segmented quad or plane and applying additive rather than alpha blending. | 
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| Additive blending works for me too. | 
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| Cool, I'll try it out later tonight.  Thanks guys. |