3ds grass model
Blitz3D Forums/Blitz3D Programming/3ds grass model
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| I have a decent looking 3ds grass model, but it only covers a small area. Is there a way i can use copies of that same model to cover the entire area? |
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| CopyEntity(mesh) |
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| I know that, but how do you make it so the copied entities cover the whole area. |
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| Copy it lots and lots. |
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| randomically move a pivot along this "terrain" or ground you wanna populate, the LinePick from it down below to intersect with the ground, and then position a clone of the grass model at the PickedX() Y() Z() and align it with AlignToVector Grass,PickedNX() NY() NZ(),2. Although Copying it is good, perhaps when you reach a big number of grasses you'll begin to notice a slight slowdown. You'll need to employ ways to optimize it (like putting textured quads instead of full meshes for grasses at great distances, and clusters of single-surface meshes). |
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| Although Copying it is good, perhaps when you reach a big number of grasses you'll begin to notice a slight slowdown. You'll need to employ ways to optimize it (like putting textured quads instead of full meshes for grasses at great distances, and clusters of single-surface meshes). This is great advice, I was pondering recently how to go about this very thing recently without slowdown - thanks. |
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| thx guys |