Texture Distance Blurring (disable?)
Blitz3D Forums/Blitz3D Programming/Texture Distance Blurring (disable?)| 
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| Okay, so I figured out how to make my textures pixelated (needed for that retro feel) but now I have a new problem...  Textures seem to blur out the further away they are from the camera. While it looks cool, its just not what I want, and I have no clue how to disable it. Any sugestions? Is it possible? I have some of the DirectX dlls in my B3D userlibs folder if that helps much. | 
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| after your graphics3d() call cleartexturefilters() | 
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| that worked. thanks :) of coarse, now I feel just silly for even asking such a simple question to something I should have already known :P (B3D user since 2002) | 
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| I've recently seen the power of flag 256 (for textures). It loads the texture into VRam and it looks crisper, faster too. | 
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| If you use DDS textures then you can specify how many mip levels and what filtering they use when you save the texture, which then overrides Blitz's default mip-mapping. Also, if you buy Fastlibs then you can manually adjust the mip-mapping / filtering from within your code so you can get much nicer texturing. | 
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| thanks! I'll look into these tips :) |