Variables and Declares!
Blitz3D Forums/Blitz3D Programming/Variables and Declares!| 
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| this sounds a little stupid for a C++ programmer, but in Blitz You dont seem to have the need to Declare a variable unless needed globally! BUT in a function is it beneficial to declare Locals? or done in good practice? | 
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| 1) Excellent practice. 2) A good IDE like IDEal offers "Strict mode", which can keep track of declared variables for you to root out typos. 3) Declaring a name as Local will automatically override that name if it's also been declared as Global, so you can safely use it without worry. | 
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| Thanks :D Yasha, i found IDEal to be AWESOME! the writer of this IDE is awesome!, tho i would love to see a few more features in it, like "point to function" so you can jump to function.. | 
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| With IDEal You can right-click a function under the mouseopointer and select the Goto-Declaration which will jump the cursor to the functin declaration. This spans across multiple files in a project too :) | 
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| CTRL+D.. oh yeah! hehe, whoops!> pretty new the IDEal, the coder should update it soon tho! Damn near perfect IDE too! Thanks Malice. | 
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| I've like Protean, as much as it crashes I still like it. |