Applying texture on LoadMesh/LoadAnimMesh model
Blitz3D Forums/Blitz3D Programming/Applying texture on LoadMesh/LoadAnimMesh model| 
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| It seems to have a small problem here with applying a texture on an entity. I load the 3DS model using LoadAnimMesh() function then I use the EntityTexture() function, but the entity remains untextured. If I use the LoadMesh() function for loading the model, then it is fine. I cannot decide which function should I use before loading the model, because it is a kind of a model viewer and I always load them with LoadAnimMesh(). Is there any major difference between LoadAnimMesh() and LoadMesh() concerning with the textures? Thanks. 
Graphics3D 800, 600, 32, 2
SetBuffer BackBuffer()
camera = CreateCamera()
PositionEntity camera, 0, 0, -30
cube = LoadAnimMesh("cube.3ds")
texture = LoadTexture("texture.jpg")
EntityTexture cube, texture
While Not KeyHit(1)
	TurnEntity cube, 1, 2, 3
	RenderWorld
	Flip
Wend
End
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| Yes, when using LoadAnimMesh, the hierarchy of the object is retained. In this case, you cube is attached to a 'root' pivot. In order to use EntityTexture the same way as with a LoadMesh-model, use this function: Function RecEntityTexture(ent, tex) If EntityClass(ent) = "Mesh" Then EntityTexture ent, tex For i = 1 To CountChildren(ent) RecEntityTexture GetChild(ent, i), tex Next End Function It recursively scans the hierarchy and applies the texture to each mesh in it. | 
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| Excellent! Thanks a lot. |