fragmotion Vs 3dsmax
Blitz3D Forums/Blitz3D Programming/fragmotion Vs 3dsmax| 
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| I'm wondered about fragmotion it's very ok, but how i can obtain the same results with 3dsmax? there is some tutorial? | 
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| lots. see youtube. | 
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| have already seen several tut (video and writed). | 
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| What exactly are you trying to do ? Fragmo is awesome if you have a ready made model and want to animate it (although these days i prefer blender) but 3dsmax has a powerful modeller/animator too. What is it you want to output? | 
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| ok my problem it's about deformation of the mesh when animating or about uncomplete mesh fit around the biped that max don't make automatically | 
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| Hi Vivagioci, (ciao) if you like I can provide you some more info about blender, max and fragmo. I have been using most of them, as well as maya, zbrush and so on. I can advice that it's hard to well know any of them, but i can share some info with you... Ciao, jTassinari Last edited 2010 | 
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| Hello, you definitely 3d max, in fragmotion b3d files you export them as a single unit, and do not export the groups, just as only a matter of familiarity with the environment and will work very well. | 
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| ok jtassinari (ci sono!). i think that max it's the best for all task but when i use skin modifier and biped it's very difficult. hovewer i want use only 3dsmax. so i have some ebook on it if you want i can share it with you. pay attention hovewer i use 3ds max very well. | 
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| i've had best results from using max 9+ is to export to FBX then use fragmotion to convert to b3d. seems to work very well. | 
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| fragmotion no groups... | 
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| Ciao vivaigiochi, can I send you a mail to your registration mail address to contact you? Ciao, jTassinari | 
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| ok jtassinari but remember i use it for work reasons... so take cure of that you must send to me. we can collaborate yes | 
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| now i have solved the problem. Need use paint weight vertexs to make all right. so 3dsmax become the max :-) |