A* DLL for b3d
Blitz3D Forums/Blitz3D Programming/A* DLL for b3d| 
 | ||
| Does a fast dll/wrapper exist for doing A* pathfinding  in blitz3d? I did a search but couldn't find anything as a userlib. Thanks! | 
| 
 | ||
| There have been people talking of doing a .dll, but I've not seen an end product from anyone. | 
| 
 | ||
| Take a look here: http://www.policyalmanac.org/games/aStarTutorial.htm You don't need a DLL for this, and the site also supplies Blitz source to show you how to do it without (I haven't looked at the source but the explanation is pretty straightforward). | 
| 
 | ||
| @Puki - Yes Im aware of that vapourware thread. @Yasha - Thanks for the link. I really would prefer the A* algorythm to run inside a c++ dll for faster performance. As Im using huge nodemaps in the range of 1024x1024 nodes. I would code the dll myself, but my c++ skills ain't any good. |