Help loading a mesh FastExt
Blitz3D Forums/Blitz3D Programming/Help loading a mesh FastExt
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Hi first of all I have this function:Function Crear_Menu() Camara = CreateCamera() PositionEntity Camara,0,1,0 CameraClsColor Camara,173, 216, 230 Fuente_Luz = CreateSphere() RotateEntity Fuente_Luz,90,0,0 ScaleEntity Fuente_Luz,.05,.05,.05 EntityColor Fuente_Luz,255,128,0 PositionEntity Fuente_Luz,1,2,3 ShadowLight Fuente_Luz, 3,120 ;Plano = CreatePlane() ;AttachShadowReceiver Plano,0,1 EntityTexture Plano,Textura0,0,0 Sol = CreateLight() RotateEntity Sol,10,0,0 ScaleEntity Jeep,.5,.5,.5 PositionEntity Jeep,0,.5,3 CreateShadowCaster Jeep,0,1 End Function This function is called here: ;======================================================== ; Proyecto : Beta ; Nombre File : Menu_Principal.bb ; Programador : Yue Rexie ; Empresa : Iris3D -Games Studios- © ; URL : http://www.iris3d.tk ; © : 2007-2011 ;======================================================== ; OBJETIVO : Menu Principal ;======================================================== MoveMouse GraphicsHeight()/2+100,GraphicsHeight()/2 CambiandoR = False ;----------------------------- ; Includes Especiales -S- ;----------------------------- Include "Includes3\ShadowsSimple.bb" .Cambiando_Sombra CreateShadow Calidad Global Textura0 = ShadowTexture() ;----------------------------- ; Includes Recursos2 ;----------------------------- Include "Includes\Recursos2.bb" ;----------------------------- ; Escena del Menu. ;----------------------------- Crear_Menu() ;----------------------------- ; Bucle Principal. Calidad 0 ;----------------------------- Repeat TurnEntity Jeep,0,1,0 If Calidad <> -1 UpdateShadows Camara,1.0 ;If Calidad = -1 FreeShadows() AntiAlias AAlias RenderWorld ; Funciones Menu() Text_(0,0,FPS()+ "RAM :" + TrisRendered(),0,0,0) Flip Turbo If CambiandoR = True Goto Cambio_Resolucion End If If CambiandoS = True Eliminar_Menu() FreeShadows() ClearWorld True,True,False CambiandoS = False Goto Cambiando_Sombra End If Forever ;----------------------------- ; Includes Recursos2 ;----------------------------- Include "Includes\Recursos2.bb" The problem I have is that the role had created a plane to land and everything worked fine, now what I'm doing is loading a terrain mesh, but that the charge from a file called resources2 and shadows make the change or changing the resolution comes in the Fastext error, but I do not understand is that by failing to: AttachShadowReceiver Plano, 0.1 Everything works fine, then the confusion is the role played by this function in the lib, sorry if this should go Fastext forum support but the man never answers ... I guess she is very busy. On the other hand, if active AttachShadowReceiver Plano, 0.1 inside the function I get the following error. ![]() |