Compiled a Blitz3D server on my bigcomp....
Blitz3D Forums/Blitz3D Programming/Compiled a Blitz3D server on my bigcomp....
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And it works a treat. Transferred the executable to my laptop, blows away. Compiled the code on the laptop for my server, blows away. Any suggestions how to identify the problem - I'm thinking compile in debug mode. |
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Any suggestions how to identify the problem depends on the literal meaning of "blows away ?" mav ? or something else Last edited 2010 |
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Anyway, that'll give you a little more in the way of error/debug messages and some flexibility in adding and removing userlibs you'd forgotten about... Yeah so I should have read your post properly first time around. Still, does that mean the same code is running on different machines - but not if it was compiled on different machines? Last edited 2010 |
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Sorry folks, my mistake, I use an application called dropbox to transfer files from a to b. So at b (my laptop) I thought I'd use a new directory with my latest and greatest server & client stuff - BUT I neglected to incorporate the necessary directory structure for the Server to work. Basically it needs 2 directories to plop client specific stuff into. Anyway, here's to Blitz3D and my forthcoming release of WORMSEXTREME:- [EDIT] It's 2d now, but now I've got the fundamentals done, bringing on the 3D element - just needs using one of the spare bytes per client to represent the y (height) plane. I Intend to use the current data for the x & Z planes. ![]() ![]() Last edited 2010 |