| Hello, I use your EXPERIENCE with Lotus particle system. Well, the fact is that I have a problem I can not find a solution which consists of a box that drops to a water source and that the effect need to crash the box with the water jump water. 
 my box =(
 
  
 My code.
 
 
; Particula
	ImgPart% = LoadLotusTileSet( "Data\particles.png", 59, 2, 4, 1, 0, 1 )
	
	
	
	EmisorP% = CreateEmitter()
	
	ApplyTexture EmisorP%, ImgPart%,3
	
	PositionEntity EmisorP%,-5,1,0
	
	SetEmitterSizeFrom EmisorP%, 2, 3
	SetEmitterSizeTo EmisorP%, 7, 9
	SetEmitterVelocity EmisorP%,.02,0,0
	SetEmitterBlend EmisorP%,1
	ERate# = .14
	SetEmitterLifespan EmisorP%,5
	SetEmitterColorFrom EmisorP%,210,240,255,.4
	SetEmitterColorTo EmisorP%,90,100,149,0
	SetEmitterRandomRotation EmisorP%,0,0,10
	SetEmitterVelocityJitter EmisorP%,0,0,.05
	TurnEntity EmisorP%,0,-90,0
	SetEmitterColorJitter EmisorP%, 20,10,0,0,1,1,0
	SetEmitterGravity EmisorP%, -.04
	SetEmitterGravityJitter EmisorP%, .04, 1, 0
	SetEmitterSizeJitter EmisorP%, .4,.4,.4,1,1,0
;SetEmitterBox P, .1,.1,.1
	SetEmitterWeight EmisorP%, .02
	SetEmitterCulling EmisorP%,1
	SetEmitterSorting EmisorP%,1
	SetEmitterWaitSpan EmisorP%,1
	SetEmitterEmissionRate EmisorP%,1
;SetEmitterActiveSpan P,500
	;SetEmitterBox EmisorP%,1.5,0,0
	RotateEntity EmisorP%,0,180,90
	
	
	
	
	
	
	StartEmitter EmisorP%
 
 Last edited 2012
 
 Last edited 2012
 
 
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