Help SkyBox
Blitz3D Forums/Blitz3D Programming/Help SkyBox
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I am creating a skybox, now do not know how to bind the corners where the surfaces are not known.![]() [bbcode] Function SkyBox(Frente$="",Derecha$="") Local Cubo% = CreateMesh() Local Brocha% = LoadBrush(Frente$) Local Superficie% = CreateSurface(Cubo%,Brocha%) AddVertex (Superficie%,-1,1,1,0,0) AddVertex (Superficie%,1,1,1,1,0) AddVertex (Superficie%,1,-1,1,1,1) AddVertex (Superficie%,-1,-1,1,0,1) AddTriangle (Superficie%,0,1,2) AddTriangle (Superficie%,3,0,2) FreeBrush (Brocha%) Brocha% = LoadBrush(Derecha$) Superficie% = CreateSurface(Cubo%,Brocha%) AddVertex (Superficie%,1,1,1,0,0) AddVertex (Superficie%,1,1,-1,1,0) AddVertex (Superficie%,1,-1,-1,1,1) AddVertex (Superficie%,1,-1,1,0,1) AddTriangle(Superficie%,0,1,2) AddTriangle(Superficie%,3,0,2) FreeBrush (Brocha%) EntityFX Cubo%,1 Return Cubo% End Function [/bbcode] |
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You can try 2 things : ->When the program loads the texture, use the flags +16+32 or ->Set the UV coordinates of your vertices with a slight offset towards the center of the texture : Example for the quad at +Z of a skybox with a width, height, depth of 1 (you can scale it later) : UOffset# = 0.001 VOffset# = 0.001 AddVertex (Surface, -0.5, 0.5, 0.5, 0.000+UOffset#, 0.000+VOffset#) AddVertex (Surface, 0.5, 0.5, 0.5, 1.000-UOffset#, 0.000+VOffset#) AddVertex (Surface, -0.5, -0.5, 0.5, 0.000+UOffset#, 1.000-VOffset#) AddVertex (Surface, 0.5, -0.5, 0.5, 1.000-UOffset#, 1.000-VOffset#) AddTriangle (Surface,0,1,2) AddTriangle (Surface,2,1,3) Then you change the UOffset# and VOffset# values until you don't see the black border. Please note that you also have to do these tweaks for the others quads of the skybox. Last edited 2012 |
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@RemiD Thanks You. ![]() I've settled on the flag at the time of loading the brush. Now I have a question from where the flag 49, I see that also works, and the flag is not on the load information of textures or brushes. |
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You're adding +1 to 48. 1 is the "Color" flag, which doesn't make any visual difference but as I recall it increases compatibility with exotic hardware. I think Yasha may know more about this. Prefer to use 49. |
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All I know about this is that failing to use flag 1 can cause crashes or disappeared textures on some devices. No idea why. |