FE_BUMP!!
Blitz3D Forums/Blitz3D Programming/FE_BUMP!!
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![]() I have a question, how I can put a personalized mix FragMotion, or Max to a model created for Blitz3D. The example shows a model FASTEXT which the mixture was applied in the 3D modeling program, and I honestly do not know how. Greetings. |
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Function SetNewBlend_TextureModel (mesh) If EntityClass(mesh)="Mesh" Then q = CountSurfaces(mesh) For i = 1 To q sf = GetSurface(mesh,i) b = GetSurfaceBrush( sf ) t0 = GetBrushTexture(b,0) ; Texture Normal (Blue) Layer 0 b1 = CreateBrush() TextureBlend t0, FE_BUMPLUM ; new Blend here :) FreeBrush b Next EndIf End Function Last edited 2012 Last edited 2012 |