| I hate looking at other programmer's demos.  I hate sifting through bloated code that adds fancy little extras I could code myself in five seconds, just so I can find the two or three lines of stuff I actually need.  A demo should be as compact as possible, and only demonstrate the aspect of programming it is designed to teach. 
 I like this demo because it gets rid of those ridiculous floaty dreamlike physics.  Here ya go:
 
 Const dParamLoStop 			= 0
Const dParamHiStop			= 1
Const dParamVel				= 2
Const dParamVel2			= 258
Const dParamFMax			= 3
Const dParamFMax2			= 259
Const dParamFudgeFactor		= 4
Const dParamBounce			= 5
Const dParamCFM				= 6
Const dParamStopERP			= 7
Const dParamStopCFM			= 8
Const dParamSuspensionERP	= 9
Const dParamSuspensionCFM	= 10
Const dContactMu2			= $001
Const dContactFDir1			= $002
Const dContactBounce		= $004
Const dContactSoftERP		= $008
Const dContactSoftCFM		= $010
Const dContactMotion1		= $020
Const dContactMotion2		= $040
Const dContactSlip1			= $080
Const dContactSlip2			= $100
Const dContactApprox0		= $0000
Const dContactApprox1_1		= $1000
Const dContactApprox1_2		= $2000
Const dContactApprox1		= $3000
Graphics3D 800,600,16,2
cam=CreateCamera()
RotateEntity cam,35,0,0
MoveEntity cam,0,0,-50
CreateLight()
plane=CreatePlane()
EntityFX plane,1
tex=CreateTexture(32,32)
SetBuffer TextureBuffer(tex)
Color 200,200,200
Rect 0,0,32,32
Color 200,0,0
Rect 0,0,16,16
Rect 16,16,16,16
ScaleTexture tex,6,6
EntityTexture plane,tex
world=ODE_dWorldCreate(1)
ODE_dSetContactMode(dContactSoftERP+dContactSoftCFM)
ODE_dSetSOFT_ERP 0.4
ODE_dWorldSetGravity 0,-1,0
body=ODE_dBodyCreate()
geom=ODE_dCreateBox(world,10,10,10,1)
ODE_dGeomSetBody geom,body
ODE_dBodySetPosition body,0,20,0
ODE_dBodySetRotation body,45,45,45
ODE_dBodySetMass body,10
mesh=CreateCube()
EntityColor mesh,0,0,255
ScaleMesh mesh,5,5,5
EntityPickMode mesh,2,1
While Not KeyHit(1)
	ODE_dWorldQuickStep 0.02
	PositionEntity mesh,ODE_dGeomGetPositionX(geom),ODE_dGeomGetPositionY(geom),ODE_dGeomGetPositionZ(geom)
	RotateEntity mesh,ODE_dGeomGetPitch(geom),ODE_dGeomGetYaw(geom),ODE_dGeomGetRoll(geom)
	RenderWorld
	Flip False
	Wend
ODE_dCloseODE()
End 
 As for the question, I figured it out.
 
 
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