Why does dBodyAddForceAtPos add so much force?
Blitz3D Forums/Blitz3D Userlibs/Why does dBodyAddForceAtPos add so much force?| 
 | ||
| duh | 
| 
 | ||
| I don't know much about ODE, but usually you are allowed to change the values. | 
| 
 | ||
| THanks.  That's brilliant.  I wasn't aware that I could input a DIFFERENT variable into the function. | 
| 
 | ||
| Well Halo, his response was about as vague as your question.  What's the problem? | 
| 
 | ||
| my guess is probobly got your relative and global coordinates mixed up. | 
| 
 | ||
| Usually physics engines let you change the amounts of force added. But I'm not exactly sure what answer I should give to "duh." | 
| 
 | ||
| Typish Halo-ish. Insults, and expecting to be helped with lousy posts. | 
| 
 | ||
| No, it was due to imprecision on OpenGL's depth buffer calculation, and I figured it out and removed my question long ago. I rule all. | 
| 
 | ||
| Maybe someday...or not. | 
| 
 | ||
| You are 11 years old.  You don't know anything. Idiot. | 
| 
 | ||
| I'm not 11. | 
| 
 | ||
| Are you Ronery, Halo? | 
| 
 | ||
| I think this thread has run its due corse. Name calling and even number calling is not needed. |