Mesh Factory 1.0
Blitz3D Forums/Blitz3D Userlibs/Mesh Factory 1.0
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I announce the release of Mesh Factory 1.0![]() Mesh Factory is a set of functions for use with Blitz3D programs. Inspired from the great Sprite Candy library you can apply a large set of time driven effects to 3D objects even to camera's and lights. You can have for example a camera to follow an entity with just a line of code! Read more here |
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Not bad, are you planning on expanding this? What are the next features that to be expected? |
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Mesh Factory is pure Blitz3D code and it is limited by the nature of a BASIC language. But there are plans for: 1. New effects (more complicated motions, based on mathematical formulas) 2. Add some new parameters to existing effects (support for elastic movements on wave effect etc.) 3. Add functions to set way points on objects 4. Functions to load/save entire 3D worlds produced by the Unlimited Drop 5. Speed optimizations 6. Blitz3D SDK version But all these as you can understand depends on the popularity among the members of the Blitz3D community... |
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But all these as you can understand depends on the popularity among the members of the Blitz3D community... I think it all depends on you, who will implement this. Good luck. |
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Thanks _33 |
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Great idea |
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I tried some of the demo exe's some didn't seem to work for me. Most notibly, the Camera Navigate function. I really like this idea though. I have sprite candy and I love the way the auto animation system was designed. |
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Craig H. Nisbet: Please be more specific: What didn't work? Camera navigation in Xplorer game is totally a Mesh Factory camera and these functions are hard tested Thanks |