Swift Shadow System & 3D World Studio Problem
Blitz3D Forums/Blitz3D Userlibs/Swift Shadow System & 3D World Studio Problem
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I'm trying to use Swift Shadow System with 3D World Studio. I made a map with 3DWS and they are a set of brushes and meshes linked to the root parent of the mesh. Actually 3DWS exports the map in B3D format like this. I had some problems with UpdateNormals command on the map mesh. Finally I used UpdateNormals on all the children of the mesh. I got weird results. It's hard to describe so here are the screenshots; ![]() ![]() Here is what I get when I cast shadows on meshes attached to the root parent.(They are children and included in the mesh too) ![]() |