FastExt & Sprite Candy Problem
Blitz3D Forums/Blitz3D Userlibs/FastExt & Sprite Candy Problem
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Hi, I'm using sprite candy to create a hud for my game. My problem is, hud layers are effected by DOF and Glow and various other filters too. Is there a way to sort this out so my hud can no longer be effected by these post processing. |
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i had that thing and I fixed it by using fastimage since its comming after renderpostprocess... |
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SpriteCandy HUD — it's simple 3D mesh in Blitz3D scene. You can render scene without SpriteCandy mesh (HideEntity), apply RenderPostprocess function, and hide all scene objects and render SpriteCandy mesh... Brrr.... Or use RenderEntity function for SpriteCandy mesh for render after postprocess effects (hide before render scene)... |
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Yep I added a function to Sprite CandyFunction HUD_ReturnHUD%(HUD_ID%) Local HUDObj.SC_HUD = Object.SC_HUD(HUD_ID) Return HUDObj\Piv End Function then changed the main loop to; While bRunning = True UpdateGame() RenderWorld RenderPostprocess FE_DOF RenderPostprocess FE_Glow RenderEntity ( HUD_ReturnHUD( hud\hud ), Camera\cam ) Flip Wend Thanks a lot! |