The problem with BlitzMax....
BlitzMax Forums/BlitzMax Beginners Area/The problem with BlitzMax....| 
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| Is that it is so damn hard to return to Blitz3D. Top job! Well done Mark, Simon, and everyone else involved! (Sorry for posting here, but where else should I put it) | 
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| Agreed ... Blitz3D is still great ... but I feel sloppy coding with it now.  BlitzMax = Bricks & Mortar ... while Blitz3D is like building a Sand Castle ... something like that. | 
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| haha, I agree whole heartedly | 
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| It is very good indeedy.  Definitely in a different league to any other BASIC variant around. | 
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| Blitz3D? Hah, that's not even been run on my computer since max came. One year from now it'll be a hazy memory. | 
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| Well I'm working on 2 projects one in Max one in B3D.  I get the syntax mixed up sometimes but it's not too bad. | 
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| I think its worth mentioning just how stable BlitzMax (W32Beta) is. So far, all the demos I've tried fire up without a hitch. A good sign of a quality programming language indeed. I also like the small exes which can be produced via 'FrameWork'. Oh, and the 'sync modules' feature is a great way to update the language. Max needs a new slogan though ... BLITZMAX - A BEDROOM CODERS WET DREAM | 
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| BlitzMax joke: Ball$ = "Baseball" Try Throw Ball Catch Ball$ Print "Caught "+Ball EndTry | 
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| Oh dear, its downhill from here... | 
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