Hi everybody!
I was reading through the manual coming with the trial version of BlitzMax. The cross platform availability is a killer argument to move away from Blitz2D, but I am still missing some major networking functionality. I am less interessted in coding games, for me, BB was always a language to solve some automation tasks on windows, which need user input. So, basically a perl with a simpler gui :-)
I think better network integration with FTP/HTTP commands to import network information would be needed... or am I just blind?
Cheers, Ralf
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