Globals as default input for a method.
BlitzMax Forums/BlitzMax Beginners Area/Globals as default input for a method.| 
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| Actually, never mind. It was a stupid question. Now I am left with the question of, why doesn't the compiler consider this to be a valid constant? Const GRAPHICS_WIDTH = 320*Sqr(2) Thanks again for any help. | 
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| You should get an error saying... Function defaults must be a constant because they're set at compile time and not runtime. | 
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| Because it doesn't know what the return from sqr(2) is going to be at compile time. | 
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| No, you cannot do that. You can use a Const as a default input, but not a Global. Like this: Const test = 1 Type t Method a(b = test) Print b EndMethod End Type Another alternative is to use a redundant default parameter (ie. one which you know is incorrect), and then replace it with a global. This isn't exactly nice, but it works: Global test = 1 Type t Method a(b = -9999) If b = -9999 Then b = test Print b EndMethod End Type[edit] DOH! | 
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| Thanks everyone for your help. The fact that people replied to my post before I even edited it says a lot about this community. The speed of the responses is staggering. For the moment I have just inputted sqr(2) numerically into the constant. Is there a better way? | 
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| What do you want to use it for? | 
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| There are a whole bunch of graphics functions that need to know the graphics width and graphics height. Their pretty much the only two constants that use sqr(2) in the "game" though. | 
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| I don't think I understand. Why can't they use the standard graphicswidth() and graphicsheight() functions? | 
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| The Graphics Width and Height constants that I'm using are used to set the windows dimensions. However, they are also used for a lot of graphics functions that may occur before the window is created. I mean, the method works, it's just slightly cumbersome. | 
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| I think the question still remains why 320*sqr(2)? Unless Im missing something realy obvious |