B3D code to BlitzMax
BlitzMax Forums/BlitzMax Beginners Area/B3D code to BlitzMax| 
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| Hi!Im new at BlitzMax,and i dont understand how to port this simple B3D code to BlitzMax.Please help me to port it. --------------------------------------------------------------------- Graphics 640,480,16,2 SetBuffer BackBuffer() Global gfx_image = LoadImage("media\player.png") Type player Field x#,y# Field image End Type Function create_player(x#,y#) p.player = New player p\x# = x# p\y# = y# p\image = gfx_image End Function Function update_player() For p.player = Each player DrawImage p\image,p\x#,p\y# Next End Function create_player(x#,y#) Repeat update_player() Flip Cls Forever | 
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| Graphics 640,480,16
Global gfx_image:TImage = LoadImage("media\player.png")
Type player
	Field x#,y#
	Field image:TImage
	
	Global playerList:TList
	Function Create(x#,y#)
		If playerList=Null Then playerList=CreateList()
		p:player = New player
		ListAddLast playerList,p
		p.x# = x#
		p.y# = y#
		p.image = gfx_image
	End Function
	Function Update()
		If playerList Then
			For p:player = EachIn playerList
				DrawImage p.image,p.x#,p.y#
			Next
		EndIf
	End Function
End Type
player.Create(x#,y#)
Repeat
	player.Update
	
	Flip
	Cls
Until KeyHit(KEY_ESCAPE) Or AppTerminate()I'll let you look up the differences and the new commands I've introduced in the docs yourself. Basically, note the changes from '\' to '.' and '.' to ':', the introduction of TLists (as you now have to manage your own Type lists) and the moving of all player related Functions into the Type definition itself. You may also want to look up Methods for future use. I've changed the Forever to a conditional test, as it's not good having an infinite loop with no way of breaking out of it (the close button doesn't work in BlitzMax unless you program it into your code - AppTerminate). There's also no scaled window mode, so the above will run fullscreen. For windowed, change the bitdepth to 0. Hope the above helps. | 
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| Thanks a lot | 
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| its a rather tricky learning curve remembering what goes where but when ya been doing it a while it becomes second nature :) |