SAS mod error or not?
BlitzMax Forums/BlitzMax Beginners Area/SAS mod error or not?| 
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| I have a question: In sas mod is some kind of errors with angles or this is my no direct hands? | 
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| Keh? | 
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| Hello. Best question ever ;o) Goodbye PS, Sorry I'm not able to help but shelf trip open mine. | 
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|  PS, Sorry I'm not able to help but shelf trip open mine. This literally made me laugh out loud - thanks a lot now there's a 3 month mandatory drug test! | 
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| I like these ones. If I understand you right JohnK, you are asking if there is a problem with angles in one of the sas.mod programs or whether it is a problem with your own program? Is that right? If so it might be best to a) Say which program you are using from sas.mods b) Show some code which fails. | 
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| sas.mod wasn't it the sprite behaviours/flock behaviours from Scott Shaver? | 
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| tonyg, you see my code) It here http://blitzmax.com/Community/posts.php?topic=68853 Missmatch in ai behaviors mod. | 
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| I think, this some kind of error, because i need change Obj.GetHeading() to -Obj.GetHeading() it give me the result, what i need. | 
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| <edit> OK, so you I can see you have to use -GetHeading(). So you are asking "Why do I have to use -GetHeading when using SpriteBehaviours mod?" Is it because direction() in vector.bmx returns ATan2(-y , x)? Can't be sure without changing things and havent'y got time at the moment. | 
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| tonyg, thanks again! =) |