PixMap?
BlitzMax Forums/BlitzMax Beginners Area/PixMap?| 
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| Can anyone explain to me what a pixMap is?  Or perhaps give me an example of how to use it? | 
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|  Pixmaps provide storage for rectangular regions of pixels.  You can create a new pixmap using the CreatePixmap command, or load a pixmap using LoadPixmap. Basically a list in system memory describing each pixel in an image. The image *can* be drawn directly to the backbuffer buit it is slower than drawimage which converts the pixmap to a textured surface kept in video memory. However, with a pixmap, you have access to the pixels so are able to change them. | 
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| Just tested this.  Works really good!  Looks like it's still a little slow, but nearly as bad as blitz3d. | 
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| I hope you're not going to start using them for game sprites...that's what TImage is for. | 
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| No, I wanted to write a utility that moves parts of the image around. |