| Hi all, 
 
 
Type obj 'initialise the user-defined type that holds all the objects that can be in the map
	Field x:Int 'the horizontal position on the map
	Field y:Int 'the vertical position on the map
	Field item:Int 'the item that will be displayed on the map
	Field scanned:Byte 'a true / false flag to check if the item has been scanned that pass
End Type
Global map:TList=CreateList() 'initialise the list that will hold the map
For initmapx=0 To 63 'Initialise all horizontal map objects
	For initimapy=0 To 63 'initialise all vertical map objects
		Global mapobj:obj=New obj 'make a new map object
		mapobj.x=initmapx*64 'set the x value of the map object to it's correct position
		mapobj.y=initmapy*64 'set the y value of the map object to it's correct position
		mapobj.item=0 'set the item to the default blank item
		ListAddLast(map,mapobj) 'add the new object to the list
	Next
Next
Global state=0 'a game direction flag
Global finish=False 'a flag to see whether the program has ended
'---main---
Repeat 'the main game loop
	Cls
		For a=EachIn map
			DrawRect(a.x,a.y,64,64)
		Next 
	Flip
	If KeyHit(KEY_ESCAPE) Then finish=True
Until finish=True 'repeat the loop until the program has ended 
 I get an error on the
 
 
 For a=EachIn map 
 line, saying that the variable type must be an object. I've trawled through time and time again, but can't work out the cause of the problem. Could anyone kindly advise?
 
 Many thanks,
 M
 
 
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