| Hi, 
 I have just tried creating a TList then adding a list of floating point variables to it. When I came to compile, it gave an error saying 'Unable to convert from Float to Object'. Now, I know I could solve this by grouping some of my float variables into a type then adding the type objects, but this seems counter productive.
 
 Is there another way of doing this, or do I have to jump through the hoop on this one?
 
 Here is my code:
 
 
' this function builds a static tri mesh from an entity
' PARAMS:
'		entity - the entity to build the tri mesh from
'		ode_space - the ODE space to add this tri mesh to
Function BuildTriMesh:Int(entity:Int, ode_space:Int) 
	
	' locals
	Local vert_list:TList = New TList			' this is a temp list to store vertices
	Local tri_list:TList = New TList			' this is a temp list to store triangle vertex indices
	Local vert_bank:TBank						' the actual vertex bank
	Local tri_bank:TBank						' the actual index bank
	Local vertex_index:Int						' this is used to hold vertex indices
	Local Offset:Int = 0						' the vertex offset
	Local TriOffset:Int = 0 					' the triangle offset
	
	' cycle through all of the surfaces
	For Local surf:Int = 1 To bbCountSurfaces(entity) 
		
		' cycle through each triangle in this surface
		For Local tri:Int = 1 To bbCountTriangles(surf) 
			
			' add all three vertices and indices to the list
			For Local vert:Int = 0 To 2
				vertex_index = bbTriangleVertex(surf, tri, vert) 
				vert_list.AddLast(bbVertexX(surf, vertex_index)) 
				vert_list.AddLast(bbVertexY(surf, vertex_index)) 
				vert_list.AddLast(bbVertexZ(surf, vertex_index)) 
				vert_list.AddLast(Float(0.0)) 
			TList
				' add the vertex index to the list
				tri_list.AddLast(vert_list.count() - 1) 
			Next
		
		Next
	
	Next
	
	
	' now create the banks
	vert_bank = CreateBank(vert_list.count() * 4 * 4) 
	tri_bank = CreateBank(tri_list.count() * 3 * 4) 
	
	' the vertex bank
	For Local v:Int = 0 To vert_list.count() - 1
		PokeFloat(vert_bank, Offset, vert_list[v] ) 
		Offset:+4
	Next
	' the triangle bank
	For Local t:Int = 0 To tri_list.count() - 1
		PokeInt(tri_bank, TriOffset, tri_list[t] ) 
		TriOffset:+4
	Next
	
	
	' now create the tri mesh in ODE
	Local TriMeshData:Int = dGeomTriMeshDataCreate() 
	dGeomTriMeshDataBuildSimple(TriMeshData, BankBuf(vert_bank), vert_list.count(), BankBuf(tri_bank), tri_list.count()) 
	
	' return the tri mesh
	Return dCreateTriMesh(ode_space, TriMeshData) 
End Function
 
 Thanks in advance.
 
 
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