Recovering lost data via the ".bmx" file?
BlitzMax Forums/BlitzMax Beginners Area/Recovering lost data via the ".bmx" file?| 
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| Recently I lost everything while working on a game. I was in a hurry to free up some space. I used a file recovery utility to get most of my source back. I'm still missing one or two files. I know that when I create a project there is always a ".bmx" folder. I was able to recover the .bmx file with the utility. What is saved in this folder and can it recover missing data with the files inside? | 
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| Have you tried to look for .bmx.bak files? They are Backup files that MaxIDE creates every time you run/compile a source. | 
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| The .bmx folder holds the source and object files used at compile time.  It will be recreated the next time you compile your project. | 
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| Just to clear up any potential confusion. JazzieB, is referring to the assembler source ready to be compiled by FASM, not bmx source. | 
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|  Recently I lost everything while working on a game.  You might want to look into some kind of source control repository. Handy for backups, and also keeps a "change history" that you can use to rollback changes if required. There are companies that provide secure (closed-source) repositories online for reasonable prices. | 
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| Thanks guys! |