| Hi, 
 Just a small question pretty basic.
 
 If LoadAnimImage creates an image in memory for each frame then is there really a hardware limitation for the size of that image ?
 
 When I started my project, I thought limiting the texture swapping by loading a single large texture composed of multiple tiles for my game platform.
 However, now I know that BlitzMax isn't really using that single texture.
 The only real question I had was the maximal size of a texture for old GFX cards (but I think 1024x1024 is OK even for Geforce 2).
 
 Then if BlitzMax loading each frame inside a new texture is there any solution to add Frame to an already existing TImage ? I didn't see that anywhere.
 Maybe I should have thought about a new kind of Image Type then...
 
 
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