How to exit graphics on error?
BlitzMax Forums/BlitzMax Beginners Area/How to exit graphics on error?| 
 | ||
| Hi. I am debugging a program that enters the graphics mode but, when the exectuin meets an error, I just hear the "error sound" but the graphic window doesn't automatically exits from the graphics mode. Is there a way to enable it or a walkaround? | 
| 
 | ||
| Ooops, I posted in the wrong forum. Could a mod move my topic in the right section? Thanks. | 
| 
 | ||
| Better to run in windowed mode for testing. (this should be in one of the programming forums, not Tutorials) | 
| 
 | ||
| EndGraphics, maybe? | 
| 
 | ||
| Use a Try/Catch. RuntimeErrors throw an exception. Try Main() Catch a:Object EndGraphics Throw a End Try Function Main() Graphics 640, 480, 16 RuntimeError "A bad thing happened" End Function |