How to detect collision direction?
BlitzMax Forums/BlitzMax Beginners Area/How to detect collision direction?| 
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| How do I detect from which direction 2 sprites collide? The problem is: My player moves 32 pixels each time, so my sprites just overlap or they don't. There's no 1 pixel collision or so. Until now my idea is to save the direction the player last moved. Something like: 
If Key_Down(KEY_UP) then
    Player._DIRECTION = _UP
End If
and check this within my enemy. 
Type TEnemy
    Method OnCollision()
        Select Player._DIRECTION
            Case _UP
               // Move TEnemy up a tile
            Case _DOWN
               // Move TEnemy down a tile
        End Select
    End Method
End Type
Is this a/the right way? Or do you have other suggestions? | 
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| When you detect a collision you could just use Atan2() to calculate the vector between Sprite A and Sprite B. |