wxSound

BlitzMax Forums/Brucey's Modules/wxSound

Vertex(Posted 2008) [#1]
Create in BlitzMax/mod/wx.mod/ a new directory "wxsound.mod" and in this directory you put the following 4 files:
glue.h


glue.cpp


common.bmx


wxsound.bmx


After compiling you can test it:
SuperStrict

Framework wx.wxApp
Import wx.wxSound

Type Application Extends wxApp
	Field Sound : wxSound
	
	Method OnInit:Int()
		Sound = New wxSound.Create("Test.wav")
		DebugLog Sound.IsOk()
		DebugLog Sound.Play()

		Return True
	End Method

End Type

New Application.Run()
End


cu olli