Request for wxGridBagSizer
BlitzMax Forums/Brucey's Modules/Request for wxGridBagSizer
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I need wxGridBagSizer and started to program it:Function bmx_wxgridbagsizer_create:Byte Ptr(handle:Object, vgap:Int, hgap:Int) Function bmx_wxgridbagsizer_add:Byte Ptr(handle:Byte Ptr, window:Byte Ptr, row:Int, col:Int, rowspan:Int, colspan:Int, flag:Int, border:Int) Function bmx_wxgridbagsizer_addsizer:Byte Ptr(handle:Byte Ptr, sizer:Byte Ptr, row:Int, col:Int, rowspan:Int, colspan:Int, flag:Int, border:Int) Function bmx_wxgridbagsizer_addwh:Byte Ptr(handle:Byte Ptr, width:Int, height:Int, row:Int, col:Int, rowspan:Int, colspan:Int, flag:Int, border:Int) Function bmx_wxgridbagsizer_checkforintersection:Int(handle:Byte Ptr, item:Byte Ptr, excludeItem:Byte Ptr) Function bmx_wxgridbagsizer_checkforintersection2:Int(handle:Byte Ptr, row:Int, col:Int, rowspan:Int, colspan:Int, excludeItem:Byte Ptr) Function bmx_wxgridbagsizer_getcellsize(handle:Byte Ptr, row:Int, col:Int, width:Int Ptr, height:Int Ptr) Function bmx_wxgridbagsizer_getemptycellsize(handle:Byte Ptr, width:Int Ptr, height:Int Ptr) Function bmx_wxgridbagsizer_getitempositionwindow(handle:Byte Ptr, window:Byte Ptr, row:Int Ptr, col:Int Ptr) Function bmx_wxgridbagsizer_getitempositionsizer(handle:Byte Ptr, sizer:Byte Ptr, row:Int Ptr, col:Int Ptr) Function bmx_wxgridbagsizer_getitempositionwh(handle:Byte Ptr, width:Int, height:Int, row:Int Ptr, col:Int Ptr) Function bmx_wxgridbagsizer_getitemspanwindow(handle:Byte Ptr, window:Byte Ptr, rowspan:Int Ptr, colspan:Int Ptr) Function bmx_wxgridbagsizer_getitemspansizer(handle:Byte Ptr, sizer:Byte Ptr, rowspan:Int Ptr, colspan:Int Ptr) Function bmx_wxgridbagsizer_getitemspanwh(handle:Byte Ptr, width:Int, height:Int, rowspan:Int Ptr, colspan:Int Ptr) Function bmx_gridbagsizer_setemptycellsize(handle:Byte Ptr, width:Int, height:Int) Function bmx_wxgridbagsizer_setitempositionwindow:Int(handle:Byte Ptr, window:Byte Ptr, row:Int, col:Int) Function bmx_wxgridbagsizer_setitempositionsizer:Int(handle:Byte Ptr, sizer:Byte Ptr, row:Int, col:Int) Function bmx_wxgridbagsizer_setitempositionwh:Int(handle:Byte Ptr, width:Int, height:Int, row:Int, col:Int) Function bmx_wxgridbagsizer_setitemspanwindow:Int(handle:Byte Ptr, window:Byte Ptr, rowspan:Int, colspan:Int) Function bmx_wxgridbagsizer_setitemspansizer:Int(handle:Byte Ptr, sizer:Byte Ptr, rowspan:Int, colspan:Int) Function bmx_wxgridbagsizer_setitemspanwh:Int(handle:Byte Ptr, width:Int, height:Int, rowspan:Int, colspan:Int) But I've get some barriers to implement the c++ code. So I hope for implementation for the next update :) cu olli |
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Someone's been busy ;-) Yep. I'll see about finishing it off later. Thanks. |
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sweetie, thank you! :) |
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Yeah, thanks for the new module! Please take a look on bmx_wxgridbagsizer_create in glue.cpp and change it to: wxGridBagSizer * bmx_wxgridbagsizer_create(BBObject * maxHandle, int vgap, int hgap) { return new MaxGridBagSizer(maxHandle, vgap, hgap); } (in original there wars an empty line) Can you change the default values of rowspan and colspan from 0 to 1 for the methods AddGB, AddGBSizer, AddGBSpacer? Is there a need for to use the method name CreateGB as Create? Can you put wxGridBagSizer into wx.wxWindow(becouse wxFlexGridSizer, wxBoxSizer and so on lies in this module)? So I have a little example to work with this sizer: It is a calculater layout similar to ![]() cu olli |
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take a look on bmx_wxgridbagsizer_create Oops. That's what happens when ya do it right before bedtime! Is there a need for to use the method name CreateGB as Create? Unfortunately yes, as the parent FlexGridSizer has a different set of parameters, and as you know you can't overload methods in BlitzMax :-( The other option would be to add ghost params, which are only there to align the two methods properly - but I think that's really messy. Can you put wxGridBagSizer into wx.wxWindow I'm trying hard not to add anything more to wx.wxWindow if I can help it. If BlitzMax could handle cyclic imports, there'd only be wxWindow in there :-) Perhaps I should move those other sizers into their own mods... |
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Now having a look at implementing it in wxCodeGen.... |
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... wxCodeGen now building code for wxGridSizer :-) |
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Nice :) |