MiniB3D + GUI
BlitzMax Forums/Brucey's Modules/MiniB3D + GUI| 
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| Hey, i'm doing a basic problem generator for finding volume of prisms ect.. I want to use minib3d for the graphics and I have a few questions: 1. Will minib3d work in combinations with wxMax? 2. How can I draw the canvas correctly? It seems to clear all the gadgets I lay down.. here's my code so far... (notice how it gets rid of the New problem button) | 
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| I found the answer to the gadget problem - draw on the panel not the window... But the first question remains, how do you draw with minib3d? | 
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| Yes, I really would like at least someone to render a cube or something.  This would help me out so much!  I have worked on this for probably a day straight, and I have not gotten anything. | 
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| It's strange.... the glcube sample runs fine, and the code is very similar. The code I posted HERE runs fine on the Mac, but on my XP at work it draws a mess... If the canvas is a normal GL context, then it shouldn't really matter what UI environment it is being used in - as the glcube sample shows. There must be some other things that MiniB3D is doing/expects that is missing here for some reason... | 
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| Yeah, I tried the example and it rendered nothing... odd. I'm using raw opengl for drawing for now. | 
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| Here's a question: How would I draw simple text on a GL canvas? | 
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| Have a look at the glmax2d sample for using the standard drawing commands on a canvas. | 
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| It doesnt seem to work - cls kills my raw opengl stuff | 
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| ah, indeed... you probably need to have a look at the minib3d code which toggles Max2D stuff on and off. It'll likely have the OGL commands to do it properly. | 
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| I got something to work well sort of.. it crashes like 15s into running... Also, the text is gray? here's an example: | 
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| I tried this sample and after compiling prg show that FBO isn't suported, but it's strange because i have NV 8800 GTX. What is problem? |