FreeImage incbin problem
BlitzMax Forums/Brucey's Modules/FreeImage incbin problem| 
 | ||
| Hi Brucey :) I would like to load some gif instead of animated tile sheet. Unfortunately I suspect there is a problem with incbin(ed) image. "incbin::" stream refuse to work as intended. Am I Wrong somewhere ? ' TEST 7
'
' Load and display an animated gif using incbin:: - loading all frames into a TImage
SuperStrict
Framework BaH.FreeImage
Import brl.glmax2d
IncBin "anim.gif"
Graphics 800,600,0
' load the animated image
Local image:TImage = LoadAnimFreeImage("incbin::anim.gif")
If Not image Then
	DebugLog("Couldn't load...")
	End
End If
Local count:Int = image.frames.length
Local pos:Int = -1
While Not KeyDown(key_escape)
	pos:+ 1
	
	If pos = count Then
		pos = 0
	End If
	Cls
	
	DrawImage image, 400 - ImageWidth(image)/2, 300 - ImageHeight(image)/2, pos
	Flip
	
Wend
End
 | 
| 
 | ||
| Hum... I don't know if it's a good idea to use freeimage in my project. In fact there is strange conflict in larger project with LoadImage() or LoadAnimImage() or LoadAnimFreeImage() that I can't reproduce... The only reason I see is because I'm using Blide and is custom import framework system cause problem. The bug came after a special "combination" LoadAnimFreeImage("x.gif") LoadImage("y.png") LoadImage("z.png") <= strange bug : Unhandled Exception:Unhandled Memory Exception Error (line 59 of "image.bmx") t.seqs=New Int[frames] sometime the bug is at (line 652 of "stream.bmx") path=path.Replace( "\","/" ) And that's why I really don't understand... GLMax2DDriver() and Graphic() are set before (since it won't work after) | 
| 
 | ||
|  "incbin::" stream refuse to work as intended.  You probably should add this : Import BRL.RAMStream | 
| 
 | ||
| Sorry but this change nothing :s | 
| 
 | ||
| Ah... my bad. Multipage Bitmap in FreeImage only appears to support loading from files, rather than via Handles for standard images.... FreeImage_OpenMultiBitmap(FREE_IMAGE_FORMAT fif, const char *filename, ... Not much I can do about that, unfortunately. | 
| 
 | ||
| Effectively it's quite understanding ! Too bad they add this constance value but that not a big deal ;) I just have to separate animation on sprite sheet rather than using gif. Thanks :) |