BlitzMax meets a web page
BlitzMax Forums/Brucey's Modules/BlitzMax meets a web page| 
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| Having some fun with BlitzMax and web pages. Here's what happens when BlitzMax injects some javascript into a page, and rotates all the images by 180 degrees :  Of course, it looks better at the time, because all the images actually rotate... :-p Anyway... back to work. | 
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| Since when is one able to rotate images with mere javascript? That's a secrect unknown to me! | 
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| So.. is this a wxMax widget for html, or? | 
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|  So.. is this a wxMax widget for html, or?   I guess that's QT, QTmax Another Brucey's killer module to come... http://qt-on-blitzmax.blogspot.com/ Check it out here ;) | 
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| QtMax! Simply amazing! | 
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| BTW, any sort of estimation on how long it will take to "finish" it to about the same level as wxMax? :) QtMax would fit my needs a lot better than wxMax. | 
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|  any sort of estimation  None what-so-ever :-) | 
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| Do you know if Qt has a module or something to create in-game GUI ?? Like Navi ( http://navi.agelessanime.com/wiki/index.php/Main_Page ) MyGui ( http://sourceforge.net/projects/my-gui/ ) or the awesome CEGUI ( http://www.cegui.org.uk/wiki/index.php/Main_Page ). I'm very pleased with the current CEGUI features but I must admit that Falagard is a bit tricky to customize sometimes and also that the Layout Editor need some tweak. | 
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| DONT THINK SO its fun and easy to make your own and I have a gui system in the archives | 
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| It's fun and easy as long as you do something simple, like basic buttons and text boxes. Once you start adding more complex functionality it easily becomes a real pain. | 
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|  It's a QT software (stellarium) running in OpenGL mode, probably a context from QGLWidget but it's working. I also step on this : http://blog.lugru.com/2009/03/qtdesigner-and-qglwidget/ I would love seeing a rich text editor with xhtml rendering possibilities in GL BlitzMax !! |