Can not draw images to second Canvas
BlitzMax Forums/MaxGUI Module/Can not draw images to second Canvas
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If I use SetGraphicsDriver GLMax2DDriver() command my window canvas works fine but any images drawn to a support window canvas are blank rectangles in the color determined by SetColor. Is it wrong to use this command in conjunction with MaxGui.Drivers or I'm missing something? |
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Use GLShareContexts() before any graphics context is initialized. This should fix it. |
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Thanks, it work |