check whether Gadget is Valid / Exists?
BlitzMax Forums/MaxGUI Module/check whether Gadget is Valid / Exists?| 
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| Is there a way to do this? I'm in dire need of a means to check whether a gadget has been closed/freed or is still opened/existent. Thanks. | 
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| Button:TGadget = CreateButton(...) If Button Print "available" Else Print "gone" end if If it is shown/hidden or enabled/disabled is something different. Check commands GadgetHidden( Button ) and GadgetDisabled( Button ) for this. | 
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| Edit: Nevermind it works! Thank you! :D |