Playsound when button pressed not released?
BlitzMax Forums/MaxGUI Module/Playsound when button pressed not released?| 
 | ||
| Hi, I want to play a sound as soon as a button is pressed, but when using Event/Select the sound always plays when the button is release with the mouse.  Any ideas...? | 
| 
 | ||
| Perhaps use an active panel or a canvas instead and play on the mouse click itself, after you've checked the mouse is indeed inside the correct rect. - David | 
| 
 | ||
|  when using Event/Select the sound always plays when the button is release with the mouse.  Ah yes, that's because MaxGUI Buttons don't have a "mouse down" event on Win32/Mac. Tis a shame really, as those platforms are just as capable as GTK in supporting more events. You may have to resort to what David says above, unfortunately. | 
| 
 | ||
| hmm, a bit of a pain.  Brucey does your new GUI module allow this? | 
| 
 | ||
| It does now ;-) Gadgets/Widgets by default only support a small set of events - like a button tends only to be interested in button-clicks. However, it is possible to tell a widget that it is interested in all kinds of events, and then all you need to do is sub-class it, and Connect the new events to the instance of the widget. I've just added support for this with wxButton, so an example I knocked together would look like this : We extend wxButton, and connect a Left-mouse-button Down event to it. Now, when you press the button, it first fires off the event. "event.Skip()" forwards the mouse event onwards to the button proper - otherwise the button would never know you clicked! It has potential... but still has a way to go until it's finished... getting there :-) | 
| 
 | ||
| Thats, great thanks allot. |