test of virtual canvas for max2d

BlitzMax Forums/MaxGUI Module/test of virtual canvas for max2d

Bobysait(Posted 2012) [#1]
I wish some people could help me to test this part of code
It user FrameBuffer Object to draw on fake canvas
(allows to draw with Max2D commands, Drawimage included)

I need to know if it works for every body without any troubles

- It download an image from internet, but you can replace it with any image on your computer
(just try to use a png with alpha for the alpha test, else you should have to import the loader > import brl.jpgloader for exemple)


ps : ATM the TCanvas SDK is really for debug purpose only





Derron(Posted 2012) [#2]
- The LoadImage command did not work for your abload-link (had to use a local "download" of that image

fullsize image:




Test system: linux mint 13 64bit, amd llano with integrated gpu.


bye
Ron

edit: image link corrected

Last edited 2012


Bobysait(Posted 2012) [#3]
I forgot to modify a the alpha flag for glclear

> glClearColor 1,1,1,1.0 should be glClearColor 1,1,1,0.0 (to have an alpha channel on the renderbuffer)

Well, it seems to work as well on linux, thanks for testing.