test of virtual canvas for max2d
BlitzMax Forums/MaxGUI Module/test of virtual canvas for max2d
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I wish some people could help me to test this part of code It user FrameBuffer Object to draw on fake canvas (allows to draw with Max2D commands, Drawimage included) I need to know if it works for every body without any troubles - It download an image from internet, but you can replace it with any image on your computer (just try to use a png with alpha for the alpha test, else you should have to import the loader > import brl.jpgloader for exemple) ps : ATM the TCanvas SDK is really for debug purpose only |
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- The LoadImage command did not work for your abload-link (had to use a local "download" of that image fullsize image: ![]() Test system: linux mint 13 64bit, amd llano with integrated gpu. bye Ron edit: image link corrected Last edited 2012 |
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I forgot to modify a the alpha flag for glclear > glClearColor 1,1,1,1.0 should be glClearColor 1,1,1,0.0 (to have an alpha channel on the renderbuffer) Well, it seems to work as well on linux, thanks for testing. |