Child collision detection
BlitzMax Forums/MiniB3D Module/Child collision detection| 
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| Is MiniB3D capable of returning collision data for each child? I see each child reacting to collisions but I am unable to get information with countcollisions(). | 
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| It should work for child entities. You may not have enabled Collisions properly. There is an argument in EntityType called recursive which applies collision type to an entities children. | 
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| Found the problem: me!  I nested an UpdateWorld while trying to figure something out, then I neglected to remove it.  It was causing my collision issues. Thanks for the reply, munch. |