[Semi-OT] OpenB3D + Python
BlitzMax Forums/MiniB3D Module/[Semi-OT] OpenB3D + Python| 
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| Tested in Linux, both with Python 2 and 3 from ctypes import *
sdl=cdll.LoadLibrary("libSDL-1.2.so.0")
openb3d=cdll.LoadLibrary("./libOpenB3D.so")
def Graphics3D(w,h,d=0,m=0):
	sdl.SDL_Init(65535)
	sdl.SDL_SetVideoMode(w,h,d,2)
	openb3d.Graphics3D(w,h,d,m)
AddAnimSeq=openb3d.AddAnimSeq
AddAnimSeq.argtypes = [c_void_p, c_int]
AddAnimSeq.restype = c_int
AddMesh=openb3d.AddMesh
AddMesh.argtypes = [c_void_p, c_void_p]
AddTriangle=openb3d.AddTriangle
AddTriangle.argtypes = [c_void_p, c_int, c_int, c_int]
AddTriangle.restype = c_int
AddVertex=openb3d.AddVertex
AddVertex.argtypes = [c_void_p, c_float, c_float, c_float, c_float, c_float, c_float]
AddVertex.restype = c_int
AmbientLight=openb3d.AmbientLight
AmbientLight.argtypes = [c_float, c_float, c_float]
Animate=openb3d.Animate
Animate.argtypes = [c_void_p, c_int, c_float, c_int, c_int]
Animating=openb3d.Animating
Animating.argtypes = [c_void_p]
Animating.restype = c_int
AnimLength=openb3d.AnimLength
AnimLength.argtypes = [c_void_p]
AnimLength.restype = c_int
AnimSeq=openb3d.AnimSeq
AnimSeq.argtypes = [c_void_p]
AnimSeq.restype = c_int
AnimTime=openb3d.AnimTime
AnimTime.argtypes = [c_void_p]
AnimTime.restype = c_float
BackBufferToTex=openb3d.BackBufferToTex
BackBufferToTex.argtypes = [c_void_p, c_int]
BrushAlpha=openb3d.BrushAlpha
BrushAlpha.argtypes = [c_void_p, c_float]
BrushBlend=openb3d.BrushBlend
BrushBlend.argtypes = [c_void_p, c_int]
BrushColor=openb3d.BrushColor
BrushColor.argtypes = [c_void_p, c_float, c_float, c_float]
BrushFX=openb3d.BrushFX
BrushFX.argtypes = [c_void_p, c_int]
BrushShininess=openb3d.BrushShininess
BrushShininess.argtypes = [c_void_p, c_float]
BrushTexture=openb3d.BrushTexture
BrushTexture.argtypes = [c_void_p, c_void_p, c_int, c_int]
CameraClsColor=openb3d.CameraClsColor
CameraClsColor.argtypes = [c_void_p, c_float, c_float, c_float]
CameraClsMode=openb3d.CameraClsMode
CameraClsMode.argtypes = [c_void_p, c_int, c_int]
CameraFogColor=openb3d.CameraFogColor
CameraFogColor.argtypes = [c_void_p, c_float, c_float, c_float]
CameraFogMode=openb3d.CameraFogMode
CameraFogMode.argtypes = [c_void_p, c_int]
CameraFogRange=openb3d.CameraFogRange
CameraFogRange.argtypes = [c_void_p, c_float, c_float]
CameraPick=openb3d.CameraPick
CameraPick.argtypes = [c_void_p, c_float, c_float]
CameraPick.restype = c_void_p
CameraProject=openb3d.CameraProject
CameraProject.argtypes = [c_void_p, c_float, c_float, c_float]
CameraProjMode=openb3d.CameraProjMode
CameraProjMode.argtypes = [c_void_p, c_int]
CameraToTex=openb3d.CameraToTex
CameraToTex.argtypes = [c_void_p, c_void_p, c_int]
CameraRange=openb3d.CameraRange
CameraRange.argtypes = [c_void_p, c_float, c_float]
CameraViewport=openb3d.CameraViewport
CameraViewport.argtypes = [c_void_p, c_int, c_int, c_int, c_int]
CameraZoom=openb3d.CameraZoom
CameraZoom.argtypes = [c_void_p, c_float]
ClearCollisions=openb3d.ClearCollisions
ClearSurface=openb3d.ClearSurface
ClearSurface.argtypes = [c_void_p, c_bool, c_bool]
ClearTextureFilters=openb3d.ClearTextureFilters
ClearWorld=openb3d.ClearWorld
ClearWorld.argtypes = [c_bool, c_bool, c_bool]
CollisionEntity=openb3d.CollisionEntity
CollisionEntity.argtypes = [c_void_p, c_int]
CollisionEntity.restype = c_void_p
Collisions=openb3d.Collisions
Collisions.argtypes = [c_int, c_int, c_int, c_int]
CollisionNX=openb3d.CollisionNX
CollisionNX.argtypes = [c_void_p, c_int]
CollisionNX.restype = c_float
CollisionNY=openb3d.CollisionNY
CollisionNY.argtypes = [c_void_p, c_int]
CollisionNY.restype = c_float
CollisionNZ=openb3d.CollisionNZ
CollisionNZ.argtypes = [c_void_p, c_int]
CollisionNZ.restype = c_float
CollisionSurface=openb3d.CollisionSurface
CollisionSurface.argtypes = [c_void_p, c_int]
CollisionSurface.restype = c_void_p
CollisionTime=openb3d.CollisionTime
CollisionTime.argtypes = [c_void_p, c_int]
CollisionTime.restype = c_float
CollisionTriangle=openb3d.CollisionTriangle
CollisionTriangle.argtypes = [c_void_p, c_int]
CollisionTriangle.restype = c_int
CollisionX=openb3d.CollisionX
CollisionX.argtypes = [c_void_p, c_int]
CollisionX.restype = c_float
CollisionY=openb3d.CollisionY
CollisionY.argtypes = [c_void_p, c_int]
CollisionY.restype = c_float
CollisionZ=openb3d.CollisionZ
CollisionZ.argtypes = [c_void_p, c_int]
CollisionZ.restype = c_float
CountChildren=openb3d.CountChildren
CountChildren.argtypes = [c_void_p]
CountChildren.restype = c_int
CountCollisions=openb3d.CountCollisions
CountCollisions.argtypes = [c_void_p]
CountCollisions.restype = c_int
CopyEntity=openb3d.CopyEntity
CopyEntity.argtypes = [c_void_p, c_void_p]
CopyEntity.restype = c_void_p
CopyMesh=openb3d.CopyMesh
CopyMesh.argtypes = [c_void_p, c_void_p]
CopyMesh.restype = c_void_p
CountSurfaces=openb3d.CountSurfaces
CountSurfaces.argtypes = [c_void_p]
CountSurfaces.restype = c_int
CountTriangles=openb3d.CountTriangles
CountTriangles.argtypes = [c_void_p]
CountTriangles.restype = c_int
CountVertices=openb3d.CountVertices
CountVertices.argtypes = [c_void_p]
CountVertices.restype = c_int
CreateBlob=openb3d.CreateBlob
CreateBlob.argtypes = [c_void_p, c_float, c_void_p]
CreateBlob.restype = c_void_p
CreateBone=openb3d.CreateBone
CreateBone.argtypes = [c_void_p, c_void_p]
CreateBone.restype = c_void_p
CreateBrush=openb3d.CreateBrush
CreateBrush.argtypes = [c_float, c_float, c_float]
CreateBrush.restype = c_void_p
CreateCamera=openb3d.CreateCamera
CreateCamera.argtypes = [c_void_p]
CreateCamera.restype = c_void_p
CreateConstraint=openb3d.CreateConstraint
CreateConstraint.argtypes = [c_void_p, c_void_p, c_float]
CreateConstraint.restype = c_void_p
CreateCone=openb3d.CreateCone
CreateCone.argtypes = [c_int, c_bool, c_void_p]
CreateCone.restype = c_void_p
CreateCylinder=openb3d.CreateCylinder
CreateCylinder.argtypes = [c_int, c_bool, c_void_p]
CreateCylinder.restype = c_void_p
CreateCube=openb3d.CreateCube
CreateCube.argtypes = [c_void_p]
CreateCube.restype = c_void_p
CreateFluid=openb3d.CreateFluid
CreateFluid.restype = c_void_p
CreateGeosphere=openb3d.CreateGeosphere
CreateGeosphere.argtypes = [c_int, c_void_p]
CreateGeosphere.restype = c_void_p
CreateMesh=openb3d.CreateMesh
CreateMesh.argtypes = [c_void_p]
CreateMesh.restype = c_void_p
CreateLight=openb3d.CreateLight
CreateLight.argtypes = [c_int, c_void_p]
CreateLight.restype = c_void_p
CreatePivot=openb3d.CreatePivot
CreatePivot.argtypes = [c_void_p]
CreatePivot.restype = c_void_p
CreatePlane=openb3d.CreatePlane
CreatePlane.argtypes = [c_int, c_void_p]
CreatePlane.restype = c_void_p
CreateQuad=openb3d.CreateQuad
CreateQuad.argtypes = [c_void_p]
CreateQuad.restype = c_void_p
CreateRigidBody=openb3d.CreateRigidBody
CreateRigidBody.argtypes = [c_void_p, c_void_p, c_void_p, c_void_p, c_void_p]
CreateRigidBody.restype = c_void_p
CreateShadow=openb3d.CreateShadow
CreateShadow.argtypes = [c_void_p, c_char]
CreateShadow.restype = c_void_p
CreateSphere=openb3d.CreateSphere
CreateSphere.argtypes = [c_int, c_void_p]
CreateSphere.restype = c_void_p
CreateSprite=openb3d.CreateSprite
CreateSprite.argtypes = [c_void_p]
CreateSprite.restype = c_void_p
CreateSurface=openb3d.CreateSurface
CreateSurface.argtypes = [c_void_p, c_void_p]
CreateSurface.restype = c_void_p
CreateStencil=openb3d.CreateStencil
CreateStencil.restype = c_void_p
CreateTerrain=openb3d.CreateTerrain
CreateTerrain.argtypes = [c_int, c_void_p]
CreateTerrain.restype = c_void_p
CreateTexture=openb3d.CreateTexture
CreateTexture.argtypes = [c_int, c_int, c_int, c_int]
CreateTexture.restype = c_void_p
CreateVoxelSprite=openb3d.CreateVoxelSprite
CreateVoxelSprite.argtypes = [c_int, c_void_p]
CreateVoxelSprite.restype = c_void_p
DeltaPitch=openb3d.DeltaPitch
DeltaPitch.argtypes = [c_void_p, c_void_p]
DeltaPitch.restype = c_float
DeltaYaw=openb3d.DeltaYaw
DeltaYaw.argtypes = [c_void_p, c_void_p]
DeltaYaw.restype = c_float
DepthBufferToTex=openb3d.DepthBufferToTex
DepthBufferToTex.argtypes = [c_void_p, c_void_p]
EmitterVector=openb3d.EmitterVector
EmitterVector.argtypes = [c_void_p, c_float, c_float, c_float]
EmitterRate=openb3d.EmitterRate
EmitterRate.argtypes = [c_void_p, c_float]
EmitterParticleLife=openb3d.EmitterParticleLife
EmitterParticleLife.argtypes = [c_void_p, c_int]
EmitterParticleSpeed=openb3d.EmitterParticleSpeed
EmitterParticleSpeed.argtypes = [c_void_p, c_float]
EmitterVariance=openb3d.EmitterVariance
EmitterVariance.argtypes = [c_void_p, c_float]
EntityAlpha=openb3d.EntityAlpha
EntityAlpha.argtypes = [c_void_p, c_float]
EntityBlend=openb3d.EntityBlend
EntityBlend.argtypes = [c_void_p, c_int]
EntityBox=openb3d.EntityBox
EntityBox.argtypes = [c_void_p, c_float, c_float, c_float, c_float, c_float, c_float]
EntityClass=openb3d.EntityClass
EntityClass.argtypes = [c_void_p]
EntityClass.restype = c_char_p
EntityCollided=openb3d.EntityCollided
EntityCollided.argtypes = [c_void_p, c_int]
EntityCollided.restype = c_void_p
EntityColor=openb3d.EntityColor
EntityColor.argtypes = [c_void_p, c_float, c_float, c_float]
EntityDistance=openb3d.EntityDistance
EntityDistance.argtypes = [c_void_p, c_void_p]
EntityDistance.restype = c_float
EntityFX=openb3d.EntityFX
EntityFX.argtypes = [c_void_p, c_int]
EntityInView=openb3d.EntityInView
EntityInView.argtypes = [c_void_p, c_void_p]
EntityInView.restype = c_float
EntityName=openb3d.EntityName
EntityName.argtypes = [c_void_p]
EntityName.restype = c_char_p
EntityOrder=openb3d.EntityOrder
EntityOrder.argtypes = [c_void_p, c_int]
EntityParent=openb3d.EntityParent
EntityParent.argtypes = [c_void_p, c_void_p, c_bool]
EntityPick=openb3d.EntityPick
EntityPick.argtypes = [c_void_p, c_float]
EntityPick.restype = c_void_p
EntityPickMode=openb3d.EntityPickMode
EntityPickMode.argtypes = [c_void_p, c_int, c_bool]
EntityPitch=openb3d.EntityPitch
EntityPitch.argtypes = [c_void_p, c_bool]
EntityPitch.restype = c_float
EntityRadius=openb3d.EntityRadius
EntityRadius.argtypes = [c_void_p, c_float, c_float]
EntityRoll=openb3d.EntityRoll
EntityRoll.argtypes = [c_void_p, c_bool]
EntityRoll.restype = c_float
EntityShininess=openb3d.EntityShininess
EntityShininess.argtypes = [c_void_p, c_bool]
EntityShininess.restype = c_float
EntityTexture=openb3d.EntityTexture
EntityTexture.argtypes = [c_void_p, c_void_p, c_int, c_int]
EntityType=openb3d.EntityType
EntityType.argtypes = [c_void_p, c_int, c_bool]
EntityVisible=openb3d.EntityVisible
EntityVisible.argtypes = [c_void_p, c_void_p]
EntityVisible.restype = c_int
EntityX=openb3d.EntityX
EntityX.argtypes = [c_void_p, c_bool]
EntityX.restype = c_float
EntityY=openb3d.EntityY
EntityY.argtypes = [c_void_p, c_bool]
EntityY.restype = c_float
EntityYaw=openb3d.EntityYaw
EntityYaw.argtypes = [c_void_p, c_bool]
EntityYaw.restype = c_float
EntityZ=openb3d.EntityZ
EntityZ.argtypes = [c_void_p, c_bool]
EntityZ.restype = c_float
ExtractAnimSeq=openb3d.ExtractAnimSeq
ExtractAnimSeq.argtypes = [c_void_p, c_int, c_int, c_int]
ExtractAnimSeq.restype = c_int
FindChild=openb3d.FindChild
FindChild.argtypes = [c_void_p, c_char_p]
FindChild.restype = c_void_p
FitMesh=openb3d.FitMesh
FitMesh.argtypes = [c_void_p, c_float, c_float, c_float, c_float, c_float, c_float, c_bool]
FlipMesh=openb3d.FlipMesh
FlipMesh.argtypes = [c_void_p, c_bool]
FluidThreshold=openb3d.FluidThreshold
FluidThreshold.argtypes = [c_void_p, c_float]
FreeBrush=openb3d.FreeBrush
FreeBrush.argtypes = [c_void_p]
FreeConstraint=openb3d.FreeConstraint
FreeConstraint.argtypes = [c_void_p]
FreeEntity=openb3d.FreeEntity
FreeEntity.argtypes = [c_void_p]
FreeRigidBody=openb3d.FreeRigidBody
FreeRigidBody.argtypes = [c_void_p]
FreeShadow=openb3d.FreeShadow
FreeShadow.argtypes = [c_void_p]
FreeTexture=openb3d.FreeTexture
FreeTexture.argtypes = [c_void_p]
GeosphereHeight=openb3d.GeosphereHeight
GeosphereHeight.argtypes = [c_void_p, c_float]
GetBrushTexture=openb3d.GetBrushTexture
GetBrushTexture.argtypes = [c_void_p, c_int]
GetBrushTexture.restype = c_void_p
GetChild=openb3d.GetChild
GetChild.argtypes = [c_void_p, c_int]
GetChild.restype = c_void_p
GetEntityBrush=openb3d.GetEntityBrush
GetEntityBrush.argtypes = [c_void_p]
GetEntityBrush.restype = c_void_p
GetEntityType=openb3d.GetEntityType
GetEntityType.argtypes = [c_void_p]
GetEntityType.restype = c_int
GetParentEntity=openb3d.GetParentEntity
GetParentEntity.argtypes = [c_void_p]
GetParentEntity.restype = c_void_p
GetSurface=openb3d.GetSurface
GetSurface.argtypes = [c_void_p, c_int]
GetSurface.restype = c_void_p
GetSurfaceBrush=openb3d.GetSurfaceBrush
GetSurfaceBrush.argtypes = [c_void_p]
GetSurfaceBrush.restype = c_void_p
HandleSprite=openb3d.HandleSprite
HandleSprite.argtypes = [c_void_p, c_float, c_float]
HideEntity=openb3d.HideEntity
HideEntity.argtypes = [c_void_p]
LightColor=openb3d.LightColor
LightColor.argtypes = [c_void_p, c_float, c_float, c_float]
LightConeAngles=openb3d.LightConeAngles
LightConeAngles.argtypes = [c_void_p, c_float, c_float]
LightRange=openb3d.LightRange
LightRange.argtypes = [c_void_p, c_float]
LinePick=openb3d.LinePick
LinePick.argtypes = [c_float, c_float, c_float, c_float, c_float, c_float, c_float]
LinePick.restype = c_void_p
LoadAnimMesh=openb3d.LoadAnimMesh
LoadAnimMesh.argtypes = [c_char_p, c_void_p]
LoadAnimMesh.restype = c_void_p
LoadAnimSeq=openb3d.LoadAnimSeq
LoadAnimSeq.argtypes = [c_void_p, c_char_p]
LoadAnimSeq.restype = c_int
LoadAnimTexture=openb3d.LoadAnimTexture
LoadAnimTexture.argtypes = [c_char_p, c_int, c_int, c_int, c_int, c_int]
LoadAnimTexture.restype = c_void_p
LoadBrush=openb3d.LoadBrush
LoadBrush.argtypes = [c_char_p, c_int, c_float, c_float]
LoadBrush.restype = c_void_p
LoadGeosphere=openb3d.LoadGeosphere
LoadGeosphere.argtypes = [c_char_p, c_void_p]
LoadGeosphere.restype = c_void_p
LoadMesh=openb3d.LoadMesh
LoadMesh.argtypes = [c_char_p, c_void_p]
LoadMesh.restype = c_void_p
LoadTerrain=openb3d.LoadTerrain
LoadTerrain.argtypes = [c_char_p, c_void_p]
LoadTerrain.restype = c_void_p
LoadTexture=openb3d.LoadTexture
LoadTexture.argtypes = [c_char_p, c_int]
LoadTexture.restype = c_void_p
LoadSprite=openb3d.LoadSprite
LoadSprite.argtypes = [c_char_p, c_int, c_void_p]
LoadSprite.restype = c_void_p
MeshCSG=openb3d.MeshCSG
MeshCSG.argtypes = [c_void_p, c_void_p, c_int]
MeshCSG.restype = c_void_p
MeshCullRadius=openb3d.MeshCullRadius
MeshCullRadius.argtypes = [c_void_p, c_float]
MeshDepth=openb3d.MeshDepth
MeshDepth.argtypes = [c_void_p]
MeshDepth.restype = c_float
MeshesIntersect=openb3d.MeshesIntersect
MeshesIntersect.argtypes = [c_void_p, c_void_p]
MeshesIntersect.restype = c_int
MeshHeight=openb3d.MeshHeight
MeshHeight.argtypes = [c_void_p]
MeshHeight.restype = c_float
MeshWidth=openb3d.MeshWidth
MeshWidth.argtypes = [c_void_p]
MeshWidth.restype = c_float
ModifyGeosphere=openb3d.ModifyTerrain
ModifyGeosphere.argtypes = [c_void_p, c_int, c_int, c_float]
ModifyTerrain=openb3d.ModifyTerrain
ModifyTerrain.argtypes = [c_void_p, c_int, c_int, c_float]
MoveEntity=openb3d.MoveEntity
MoveEntity.argtypes = [c_void_p, c_float, c_float, c_float]
NameEntity=openb3d.NameEntity
NameEntity.argtypes = [c_void_p, c_char_p]
PaintEntity=openb3d.PaintEntity
PaintEntity.argtypes = [c_void_p, c_void_p]
PaintMesh=openb3d.PaintMesh
PaintMesh.argtypes = [c_void_p, c_void_p]
PaintSurface=openb3d.PaintSurface
PaintSurface.argtypes = [c_void_p, c_void_p]
ParticleColor=openb3d.ParticleColor
ParticleColor.argtypes = [c_void_p, c_float, c_float, c_float, c_float]
ParticleVector=openb3d.ParticleVector
ParticleVector.argtypes = [c_void_p, c_float, c_float, c_float]
ParticleTrail=openb3d.ParticleTrail
ParticleTrail.argtypes = [c_void_p, c_int]
PickedEntity=openb3d.PickedEntity
PickedEntity.restype = c_void_p
PickedNX=openb3d.PickedNX
PickedNX.restype = c_float
PickedNY=openb3d.PickedNY
PickedNY.restype = c_float
PickedNZ=openb3d.PickedNZ
PickedNZ.restype = c_float
PickedSurface=openb3d.PickedSurface
PickedSurface.restype = c_void_p
PickedTime=openb3d.PickedTime
PickedTime.restype = c_float
PickedTriangle=openb3d.PickedTriangle
PickedTriangle.restype = c_int
PickedX=openb3d.PickedX
PickedX.restype = c_float
PickedY=openb3d.PickedY
PickedY.restype = c_float
PickedZ=openb3d.PickedZ
PickedZ.restype = c_float
PointEntity=openb3d.PointEntity
PointEntity.argtypes = [c_void_p, c_void_p, c_float]
PositionEntity=openb3d.PositionEntity
PositionEntity.argtypes = [c_void_p, c_float, c_float, c_float, c_bool]
PositionMesh=openb3d.PositionMesh
PositionMesh.argtypes = [c_void_p, c_float, c_float, c_float]
PositionTexture=openb3d.PositionTexture
PositionTexture.argtypes = [c_void_p, c_float, c_float]
ProjectedX=openb3d.ProjectedX
ProjectedX.restype = c_float
ProjectedY=openb3d.ProjectedY
ProjectedY.restype = c_float
ProjectedZ=openb3d.ProjectedZ
ProjectedZ.restype = c_float
RenderWorld=openb3d.RenderWorld
RepeatMesh=openb3d.RepeatMesh
RepeatMesh.argtypes = [c_void_p, c_void_p]
RepeatMesh.restype = c_void_p
ResetEntity=openb3d.ResetEntity
ResetEntity.argtypes = [c_void_p]
ResetShadow=openb3d.ResetShadow
ResetShadow.argtypes = [c_void_p]
RotateEntity=openb3d.RotateEntity
RotateEntity.argtypes = [c_void_p, c_float, c_float, c_float, c_bool]
RotateMesh=openb3d.RotateMesh
RotateMesh.argtypes = [c_void_p, c_float, c_float, c_float]
RotateSprite=openb3d.RotateSprite
RotateSprite.argtypes = [c_void_p, c_float]
RotateTexture=openb3d.RotateTexture
RotateTexture.argtypes = [c_void_p, c_float]
ScaleEntity=openb3d.ScaleEntity
ScaleEntity.argtypes = [c_void_p, c_float, c_float, c_float, c_bool]
ScaleMesh=openb3d.ScaleMesh
ScaleMesh.argtypes = [c_void_p, c_float, c_float, c_float]
ScaleSprite=openb3d.ScaleSprite
ScaleSprite.argtypes = [c_void_p, c_float, c_float]
ScaleTexture=openb3d.ScaleTexture
ScaleTexture.argtypes = [c_void_p, c_float, c_float]
SetAnimKey=openb3d.SetAnimKey
SetAnimKey.argtypes = [c_void_p, c_float, c_int, c_int, c_int]
SetAnimTime=openb3d.SetAnimTime
SetAnimTime.argtypes = [c_void_p, c_float, c_int]
SetCubeFace=openb3d.SetCubeFace
SetCubeFace.argtypes = [c_void_p, c_int]
SetCubeMode=openb3d.SetCubeFace
SetCubeMode.argtypes = [c_void_p, c_int]
ShowEntity=openb3d.ShowEntity
ShowEntity.argtypes = [c_void_p]
SkinMesh=openb3d.SkinMesh
SkinMesh.argtypes = [c_void_p, c_int, c_int, c_int, c_float, c_int, c_float, c_int, c_float, c_int, c_float]
SpriteRenderMode=openb3d.SpriteRenderMode
SpriteRenderMode.argtypes = [c_void_p, c_int]
SpriteViewMode=openb3d.SpriteViewMode
SpriteViewMode.argtypes = [c_void_p, c_int]
StencilAlpha=openb3d.StencilAlpha
StencilAlpha.argtypes = [c_void_p, c_float]
StencilClsColor=openb3d.StencilClsColor
StencilClsColor.argtypes = [c_void_p, c_float, c_float, c_float]
StencilClsMode=openb3d.StencilClsMode
StencilClsMode.argtypes = [c_void_p, c_int, c_int]
StencilMesh=openb3d.StencilMesh
StencilMesh.argtypes = [c_void_p, c_void_p, c_int]
StencilMode=openb3d.StencilMode
StencilMode.argtypes = [c_void_p, c_int, c_int]
TerrainHeight=openb3d.TerrainHeight
TerrainHeight.argtypes = [c_void_p, c_int, c_int]
TerrainHeight.restype = c_float
TerrainX=openb3d.TerrainX
TerrainX.argtypes = [c_void_p, c_float, c_float, c_float]
TerrainX.restype = c_float
TerrainY=openb3d.TerrainY
TerrainY.argtypes = [c_void_p, c_float, c_float, c_float]
TerrainY.restype = c_float
TerrainZ=openb3d.TerrainZ
TerrainZ.argtypes = [c_void_p, c_float, c_float, c_float]
TerrainZ.restype = c_float
TextureBlend=openb3d.TextureBlend
TextureBlend.argtypes = [c_void_p, c_int]
TextureCoords=openb3d.TextureCoords
TextureCoords.argtypes = [c_void_p, c_int]
TextureHeight=openb3d.TextureHeight
TextureHeight.argtypes = [c_void_p]
TextureHeight.restype = c_int
TextureFilter=openb3d.TextureFilter
TextureFilter.argtypes = [c_char_p, c_int]
TextureName=openb3d.TextureName
TextureName.argtypes = [c_void_p]
TextureName.restype = c_char_p
TextureWidth=openb3d.TextureWidth
TextureWidth.argtypes = [c_void_p]
TextureWidth.restype = c_int
TFormedX=openb3d.TFormedX
TFormedX.restype = c_float
TFormedY=openb3d.TFormedY
TFormedY.restype = c_float
TFormedZ=openb3d.TFormedZ
TFormedZ.restype = c_float
TFormNormal=openb3d.TFormNormal
TFormNormal.argtypes = [c_float, c_float, c_float, c_void_p, c_void_p]
TFormPoint=openb3d.TFormPoint
TFormPoint.argtypes = [c_float, c_float, c_float, c_void_p, c_void_p]
TFormVector=openb3d.TFormVector
TFormVector.argtypes = [c_float, c_float, c_float, c_void_p, c_void_p]
TranslateEntity=openb3d.TranslateEntity
TranslateEntity.argtypes = [c_void_p, c_float, c_float, c_float, c_bool]
TriangleVertex=openb3d.TriangleVertex
TriangleVertex.argtypes = [c_void_p, c_int, c_int]
TriangleVertex.restype = c_int
TurnEntity=openb3d.TurnEntity
TurnEntity.argtypes = [c_void_p, c_float, c_float, c_float, c_bool]
UpdateNormals=openb3d.UpdateNormals
UpdateNormals.argtypes = [c_void_p]
UpdateTexCoords=openb3d.UpdateTexCoords
UpdateTexCoords.argtypes = [c_void_p]
UpdateWorld=openb3d.UpdateWorld
UpdateWorld.argtypes=[c_float]
UseStencil=openb3d.UseStencil
UseStencil.argtypes = [c_void_p]
VectorPitch=openb3d.VectorPitch
VectorPitch.argtypes = [c_float, c_float, c_float]
VectorPitch.restype = c_float
VectorYaw=openb3d.VectorYaw
VectorYaw.argtypes = [c_float, c_float, c_float]
VectorYaw.restype = c_float
VertexAlpha=openb3d.VertexAlpha
VertexAlpha.argtypes = [c_void_p, c_int]
VertexAlpha.restype = c_float
VertexBlue=openb3d.VertexBlue
VertexBlue.argtypes = [c_void_p, c_int]
VertexBlue.restype = c_float
VertexColor=openb3d.VertexColor
VertexColor.argtypes = [c_void_p, c_int, c_float, c_float, c_float, c_float]
VertexCoords=openb3d.VertexCoords
VertexCoords.argtypes = [c_void_p, c_int, c_float, c_float, c_float]
VertexGreen=openb3d.VertexGreen
VertexGreen.argtypes = [c_void_p, c_int]
VertexGreen.restype = c_float
VertexNormal=openb3d.VertexNormal
VertexNormal.argtypes = [c_void_p, c_int, c_float, c_float, c_float]
VertexNX=openb3d.VertexNX
VertexNX.argtypes = [c_void_p, c_int]
VertexNX.restype = c_float
VertexNY=openb3d.VertexNY
VertexNY.argtypes = [c_void_p, c_int]
VertexNY.restype = c_float
VertexNZ=openb3d.VertexNZ
VertexNZ.argtypes = [c_void_p, c_int]
VertexNZ.restype = c_float
VertexRed=openb3d.VertexRed
VertexRed.argtypes = [c_void_p, c_int]
VertexRed.restype = c_float
VertexTexCoords=openb3d.VertexTexCoords
VertexTexCoords.argtypes = [c_void_p, c_int, c_float, c_float, c_float, c_int]
VertexU=openb3d.VertexU
VertexU.argtypes = [c_void_p, c_int, c_int]
VertexU.restype = c_float
VertexV=openb3d.VertexV
VertexV.argtypes = [c_void_p, c_int, c_int]
VertexV.restype = c_float
VertexW=openb3d.VertexW
VertexW.argtypes = [c_void_p, c_int, c_int]
VertexW.restype = c_float
VertexX=openb3d.VertexX
VertexX.argtypes = [c_void_p, c_int]
VertexX.restype = c_float
VertexY=openb3d.VertexY
VertexY.argtypes = [c_void_p, c_int]
VertexY.restype = c_float
VertexZ=openb3d.VertexZ
VertexZ.argtypes = [c_void_p, c_int]
VertexZ.restype = c_float
VoxelSpriteMaterial=openb3d.VoxelSpriteMaterial
VoxelSpriteMaterial.argtypes = [c_void_p, c_void_p]
Wireframe=openb3d.Wireframe
Wireframe.argtypes = [c_int]
EntityScaleX=openb3d.EntityScaleX
EntityScaleX.argtypes = [c_void_p, c_bool]
EntityScaleX.restype = c_float
EntityScaleY=openb3d.EntityScaleY
EntityScaleY.argtypes = [c_void_p, c_bool]
EntityScaleY.restype = c_float
EntityScaleZ=openb3d.EntityScaleZ
EntityScaleZ.argtypes = [c_void_p, c_bool]
EntityScaleZ.restype = c_float
LoadShader=openb3d.LoadShader
LoadShader.argtypes = [c_char_p, c_char_p, c_char_p]
LoadShader.restype = c_void_p
CreateShader=openb3d.CreateShader
CreateShader.argtypes = [c_char_p, c_char_p, c_char_p]
CreateShader.restype = c_void_p
ShadeSurface=openb3d.ShadeSurface
ShadeSurface.argtypes = [c_void_p, c_void_p]
ShadeMesh=openb3d.ShadeMesh
ShadeMesh.argtypes = [c_void_p, c_void_p]
ShadeEntity=openb3d.ShadeEntity
ShadeEntity.argtypes = [c_void_p, c_void_p]
ShaderTexture=openb3d.ShaderTexture
ShaderTexture.argtypes = [c_void_p, c_void_p, c_char_p, c_int]
SetFloat=openb3d.SetFloat
SetFloat.argtypes = [c_void_p, c_char_p, c_float]
SetFloat2=openb3d.SetFloat2
SetFloat2.argtypes = [c_void_p, c_char_p, c_float, c_float]
SetFloat3=openb3d.SetFloat3
SetFloat3.argtypes = [c_void_p, c_char_p, c_float, c_float, c_float]
SetFloat4=openb3d.SetFloat4
SetFloat4.argtypes = [c_void_p, c_char_p, c_float, c_float, c_float, c_float]
SetInteger=openb3d.SetInteger
SetInteger.argtypes = [c_void_p, c_char_p, c_int]
SetInteger2=openb3d.SetInteger2
SetInteger2.argtypes = [c_void_p, c_char_p, c_int, c_int]
SetInteger3=openb3d.SetInteger3
SetInteger3.argtypes = [c_void_p, c_char_p, c_int, c_int, c_int]
SetInteger4=openb3d.SetInteger4
SetInteger4.argtypes = [c_void_p, c_char_p, c_int, c_int, c_int, c_int]
UseSurface=openb3d.UseSurface
UseSurface.argtypes = [c_void_p, c_char_p, c_void_p, c_int]
UseMatrix=openb3d.UseMatrix
UseMatrix.argtypes = [c_void_p, c_char_p, c_int]
LoadMaterial=openb3d.LoadMaterial
LoadMaterial.argtypes = [c_char_p, c_int, c_int, c_int, c_int, c_int]
LoadMaterial.restype = c_void_p
ShaderMaterial=openb3d.ShaderMaterial
ShaderMaterial.argtypes = [c_void_p, c_void_p, c_char_p, c_int]
AmbientShader=openb3d.AmbientShader
AmbientShader.argtypes = [c_void_p]
CreateOcTree=openb3d.CreateOcTree
CreateOcTree.argtypes = [c_float, c_float, c_float, c_void_p]
CreateOcTree.restype = c_void_p
OctreeBlock=openb3d.OctreeBlock
OctreeBlock.argtypes = [c_void_p, c_void_p, c_int, c_float, c_float, c_float, c_float, c_float]
OctreeMesh=openb3d.OctreeMesh
OctreeMesh.argtypes = [c_void_p, c_void_p, c_int, c_float, c_float, c_float, c_float, c_float]
CreateParticleEmitter=openb3d.CreateParticleEmitter
CreateParticleEmitter.argtypes = [c_void_p, c_void_p]
CreateParticleEmitter.restype = c_void_p
ActMoveBy=openb3d.ActMoveBy
ActMoveBy.argtypes = [c_void_p, c_float, c_float, c_float, c_float]
ActMoveBy.restype = c_void_p
ActTurnBy=openb3d.ActTurnBy
ActTurnBy.argtypes = [c_void_p, c_float, c_float, c_float, c_float]
ActTurnBy.restype = c_void_p
ActVector=openb3d.ActVector
ActVector.argtypes = [c_void_p, c_float, c_float, c_float]
ActVector.restype = c_void_p
ActMoveTo=openb3d.ActMoveTo
ActMoveTo.argtypes = [c_void_p, c_float, c_float, c_float, c_float]
ActMoveTo.restype = c_void_p
ActTurnTo=openb3d.ActTurnTo
ActTurnTo.argtypes = [c_void_p, c_float, c_float, c_float, c_float]
ActTurnTo.restype = c_void_p
ActScaleTo=openb3d.ActScaleTo
ActScaleTo.argtypes = [c_void_p, c_float, c_float, c_float, c_float]
ActScaleTo.restype = c_void_p
ActFadeTo=openb3d.ActFadeTo
ActFadeTo.argtypes = [c_void_p, c_float, c_float]
ActFadeTo.restype = c_void_p
ActTintTo=openb3d.ActTintTo
ActTintTo.argtypes = [c_void_p, c_float, c_float, c_float, c_float]
ActTintTo.restype = c_void_p
ActTrackByPoint=openb3d.ActTrackByPoint
ActTrackByPoint.argtypes = [c_void_p, c_void_p, c_float, c_float, c_float, c_float]
ActTrackByPoint.restype = c_void_p
ActTrackByDistance=openb3d.ActTrackByDistance
ActTrackByDistance.argtypes = [c_void_p, c_void_p, c_float, c_float]
ActTrackByDistance.restype = c_void_p
ActNewtonian=openb3d.ActNewtonian
ActNewtonian.argtypes = [c_void_p, c_float]
ActNewtonian.restype = c_void_p
AppendAction=openb3d.AppendAction
AppendAction.argtypes = [c_void_p, c_void_p]
FreeAction=openb3d.FreeAction
FreeAction.argtypes = [c_void_p]
Flip=sdl.SDL_GL_SwapBuffers
With this module, OpenB3D commands can be used in Python. With small changes it should work under Windows, too. In my opinion, one great feature of Blitz3D was the immediateness: one could type few lines, press a key, and see the 3d instantly, and that made it a great learning tool. BlitzMax+minib3d/OpenB3D was not as immediate, it is good for people who started with Blitz3D and want something more complex, but not as good for people who starts from scratch and want to learn 3d programming. I wonder if a python module (when commands can be executed immediately) could encourage some beginner to try. |