Will B3D keyword highlighting be incorporated?
BlitzMax Forums/MiniB3D Module/Will B3D keyword highlighting be incorporated?| 
 | ||
| I quite like the familiarity of this - however, I'd like the B3D keywords to highlight (ie change colour) as recognised commands (like they do in B3D) - is this going to happen? With them staying white it sort of makes the code a bit messy. | 
| 
 | ||
| Yeah to get highlighting you just need to build a module from it, then if you just leave the '.i' files in the mod folder you can continue to use it as an import file with syntax highlighting. | 
| 
 | ||
| How do you "build" a custom module?  Is there documentation on how to do this? | 
| 
 | ||
| The actual module version of minib3d 0.4 (similar to simons version) is available in the thread 'minib3d 0.40 module Version' : http://www.blitzbasic.com/Community/posts.php?topic=66746 this is prebuild for win32, but you may have to run docmods from the console: YourBMaxPath/bin/docmods sidesign.minib3d and to build the module: YourBMaxPath/bin/bmk makemods -a sidesign.minib3d |